My turn three... I pull back the Hawks so they can't be charged by the Hormagaunts. My Dire Avengers come in from the back field, and my forward moving force positions itself just outside of charge range of the outflanking Genestealers. I really love being able to pre-measure in this edition! The Hawks inflicted a bit of damage on the Hormagaunts, but plenty pile in.
I learned some things after this game that I'd never thought of before. One, if you deploy the hawks from turn one, and skyleap during the first movement phase, they go back into ongoing reserves, not regular reserves, and will never require rolls. It seems a lot easier to get Linebreaker by simply deep striking into the zone rather than 'kiting' people around and making a mad dash at the end. I essentially had to forego two turns of shooting to get there, and I could have at least dropped some templates during that time.
Zni and I are now 1 and 1, we'll have to have a third match to see who the true victor is in this series! I plan on doing some more volunteer work to get the terrain and miniatures in better shape for future pictures. Hope you enjoy the report, feel free to leave questions/comments below!