tag:blogger.com,1999:blog-87522109166409764002024-03-08T06:34:01.171-05:00Bladestorm!A blog about Warhammer 40k - Mordheim - Warhammer & other miniatures fun in MarylandEtnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.comBlogger62125tag:blogger.com,1999:blog-8752210916640976400.post-72303391646569483622015-02-08T16:58:00.001-05:002015-02-08T16:58:22.016-05:00Random Review: Titan Games & Hobbies<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh68u0YUIQr3DGCrs1KFzrz6nAbsttzLZFTtL31xCoNcrTKGqwwBYSercp5HhDd6am4oqHbtgMhxdr057uEAoik3PI7XM49tDOmmgWyaR6g_egRn9X9y0bWz7iaNd6sjxSGKzmxCUcJ0k/s1600/545634_442516012444930_158759064_n.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh68u0YUIQr3DGCrs1KFzrz6nAbsttzLZFTtL31xCoNcrTKGqwwBYSercp5HhDd6am4oqHbtgMhxdr057uEAoik3PI7XM49tDOmmgWyaR6g_egRn9X9y0bWz7iaNd6sjxSGKzmxCUcJ0k/s1600/545634_442516012444930_158759064_n.jpg" height="140" width="320" /></a>Occasionally I'll go into a game store I haven't been in and feel compelled to say something about it. There's a few I've checked out once or twice and been really put off. There's a few I have yet to check out, and there's a few I have nothing to say anything about. Like any good consumer with friends who are also consumers, this post isn't to rip apart anyone's business, or fluff it up beyond what it is. The impressions here are solely to help you determine whether or not you want to game here... and if anyone from this store in question sees the blog, maybe you can take something away from it!<br />
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Okay, disclaimers aside, you won't find much negativity in here. Thanks to some folks on Google+, as well as a lot of internet exploration for my own games, I wound up hopping into a B/X Dungeons and Dragons game that was going to meet up here. I've never been, but if memory serves me right some wargaming club (maybe Maryland Wargaming Collective) has hosted a few Warhammer events here. I got there pretty close to opening time and employees were setting up, but I was instantly greeted warmly by an associate. The experience was pleasant, I explained that I was meeting up with some other gamers and that it was my first time here. The guy wasn't immediately familiar with who I was meeting up with, which is no big deal, but encouraged us to walk around the store and check things out while we waited, and to ask any questions if we had any.<br /><br />You're probably thinking, "pretty typical, he's just doing his job," but you'd be surprised how many game store employees really don't give a shit about their job, despite supposedly loving it. The old-school Games Workshop sales tactic is not present here -- that is, you won't be harassed about what army you're playing, what you need to get to upgrade that army, what army you should be thinking about buying, etc; You're left on your own to check out the miniature ranges. Which brings me to stock and merchandising...<br />
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<tr><td class="tr-caption" style="text-align: center;">From Titan Games & Hobbies on Facebook</td></tr>
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Titan appears to carry the mini wargaming staples (Games Workshop, Warmachine/Hordes, Malifaux, Infinity) while also carrying some other smaller, independent lines. I noticed a section devoted to Firestorm Armada, pretty scarce in stock, but understandable given the new nature in the game. One free-standing display was half-full of maybe 6-8 Lord of the Rings boxes, but otherwise noticeably bare. Merchandising, however, was not sloppy, products were displayed in ways that I could see them easily, and not sloppily thrown upon the shelves. From the large amount of folding table space in the store and the tables, you can tell that this is mostly set up for minis games and cards. As far as Magic goes, they appear to have a decent stock not only in glass-case rares but also binders full of singles for each individual set.<br />
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For RPG games, there is a section with some pretty normal stuff on the back wall, mostly Fantasy Flight Games titles that tie-in with Warhammer as well as D&D and other no-brainer stock items, but pretty much nothing that says "We RPG here!" There's nothing particularly wrong with this, but certainly an increased focus in this and the similarly small board game section would help with sales in this area. I should note the board games are merchandised way better than the RPGs.<br />
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Let's talk snacks. I like when places carry snacks, and this place does, but like every other place, very little to no caffeine-free options. I know people love their legal drugs and all, but caffeine sensitive types like myself (Crohn's disease is a bitch) really like to have options. Plenty of chocolatey-wafer or bar type stuff here that gamers would typically buy. Bring healthy options with you before you come if you need that stuff.<br />
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<tr><td class="tr-caption" style="text-align: center;">From Titan Games & Hobbies on Facebook</td></tr>
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Last but certainly not least... play area. The minis tables range from average (a table covered with what looks to be the Citadel grass battlemat) to fully sanded/flocked boards. The game tables have lipped edges and, if I'm not mistaken, these might be the same tables from the Glen Burnie Battle Bunker long ago-- a nice wood finish that isn't going to chafe your arms or let your models spill off of the side. The terrain is a nice mixture of Gale Force 9 and Games Workshop kits (most well-based and painted) as well as some truly unique pieces for Infinity and the Necrons. The tables are well-spaced apart from the walls and each-other, there is a clear path through the store so that people running to the bathroom are not necessarily pushing you out of the way to do so. This sort of layout combined with the effort put into the tables lets you know this place is a minis store first and foremost.<br />
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The folding tables are a blast from the past, and it's where we played D&D at. Nothing to write home about, they were kept reasonably clean. Reminds me of when I was playing Magic 10 years ago. Volume levels in the store were normal, and the community aspect of the store is definitely there, with most regulars knowing each other and the employees as well.<br />
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All in all as a game space and store I would recommend Titan for minis, definitely, for cards, definitely, and for RPGs, well, that would depend on when the place isn't swamped with card gamers I'd assume (which is probably their bigger seller anyway.) Titan's only glaring problem seems to be that it's stuck in a business park with little to no road visibility, as well as being located (maybe conveniently?) to a highway exit that had about 10-15 minutes of backed up traffic on a Saturday morning. The team that has put together and executed the store that is Titan Games and Hobbies seems to be doing a good job from an outsider's perspective and with a little tweaking... and maybe a move... could be one of the best game stores in the area.Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-8752210916640976400.post-86660783306124452522014-05-24T10:54:00.000-04:002014-05-24T10:54:55.668-04:00"Eye of the Storm" New Edition Launch Tournament - 6/14<h4>
Technical Details</h4>
Location: Games and Stuff, Glen Burnie, MD<br />
Date: June 14th, 2014<br />Entry Fee: $10<br />
Prize Support: 150% of entries collected redistributed as prize support amongst first, second, best painted single unit, and a consolation prize given to the lowest scoring participant. Prizes in the form of store credit from Games and Stuff (on a gift card.)<br /><br />Registration: 10:30 am<br />First Round: 11:00 am<br />
Round Length: 2 hours<br />
Rounds: 3 <br />
Pairings: Swiss style (You will be paired against opponents with similar rankings as often as possible.)<br />
<br />Player slots available: 16<br />
Reserve a slot by posting your list ahead of time. We usually have the capacity for 4 or more walk-ins.<br />
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Army Composition & Allowed Rules</h4>
The tournament will use the latest edition of the Warhammer 40,000 rules published May 2014. Participants will construct armies using the rules outlined in the Warhammer 40,000 rulebook. An army must be no greater than <b>1500 points in size. </b>Players may construct either unbound or battleforged armies. The player must play the same army in each round of the event.<br />
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Players should have a printed, legible copy of their army list available for every opponent. Preferably, you should bring five copies to every tournament you attend (as is tradition,) one for the T.O., one for yourself, and one for each opponent to analyze after their games for future reference. Making five copies of your list is up to you, but you will need at least one available.<br />
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For this event, the <b>Stronghold Assault and Escalation books will not be allowed.</b><br />
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All printed codexes currently available for purchase through Games Workshop are considered 'legal' for this event. Dataslates, Digital Editions, and Formations are allowed. If it is found that any digital rules are in any way faulty, forged, or incorrect by the player's knowledge or not, the player will be disqualified -- so be very careful to make sure you have the REAL rules!<br />
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Painting/Modelling Requirements & Painting Competition</h4>
There is no painting requirement for this event. All models must be fully assembled and on appropriate sized bases. Exceptions will be made on a case-by-case basis, usually for older models that did not come with current bases (such as 2nd edition items with square bases.)<br />
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After the 2nd round all participants are free to place one unit from their army to be judged by all in a painting competition. The winner, voted by participants, will receive a prize in store credit.<br />
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Proxy/Counts-as Models</h4>
Using models on a counts-as basis is OK as long as the opponent can clearly identify and accept what is being represented. If you are in doubt, contact the T.O. ahead of time (through facebook or here) to verify if your models will be OK with participants.<br />
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Missions</h4>
Rounds 1 and 2 will be Eternal War missions revealed at the start of each round. Round 3 will be a Maelstrom of War mission revealed at the start of the round. Players can find these missions in the Warhammer 40,000 rulebook.Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-37585567768446889802014-02-09T14:03:00.000-05:002014-02-09T14:03:38.809-05:00Bladestorm League Recap<div class="separator" style="clear: both; text-align: center;">
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The first Bladestorm tournament came and went with a 1000 point limit and a prize for Best Painted. The award, voted by all participants, went to this Daemon Prince converted from bits ripped from a Tomb Kings monstrous creature. The base I believe is by Secret Weapon Miniatures. There were more entries though, and more painting progress that didn't show at the 1000 point event. On the right is a half-finished Daemon Prince from another participant.<br />
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Nick Aniello's Librarian uses bits from Blood Angels kits and also uses the new crackle effect technical paint put out by Games Workshop on the base. The result is pretty awesome -- the paint job I believe is for a custom chapter but he usually uses Iron Hands rules. Over on the right, Levi Gamill's converted C'tan Nightbringer looks more nurgle-ey for a Daemon Prince stand-in. It's a shame I didn't snap a better pic on this one. I was kind of scatterbrained that day.<br />
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Here is commander Farsight on a Secret Weapon Miniatures base (our game store, Games and Stuff, just happens to stock a bunch of Secret Weapon Miniatures products.) The Saim-Hann War Walker looked pretty crisp but had both of its cannons broken off.<br />
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Outside of the tournament during league play Kyle Fulcher has finished up a significant chunk, if not all of a force revolving around 500 points of plague zombies and Typhus. The models are Warhammer Fantasy Zombies, The Hobbit Goblins, and of course a finecast Typhus himself.<br />
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Our club picked up some new MDF terrain that has not been painted through various kickstarters and such. This warehouse is pretty cool. It's destined for Warmachine play, but works for 40k pretty well.<br />
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The radioactive bases were done with Mourn Mountain Snow, then glazed with yellow and green. The army also heavily uses the new citadel technical paint for blood... Blood for the Blood God I think? There is a bunch of gore all over.<br />
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As you can see the goblins from The Hobbit's range fit in quite well alongside the fantasy zombies. <br />
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Joshua Beck has been making some progress on his Salamanders army.<br />
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Various other projects have popped up at the shop too...<br />
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These next few months promise to be exciting as we extend back into 1500 or so points of play, as well as having a 500 point tournament in early March. See you at the shop!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-49618617852952639182013-10-29T14:17:00.000-04:002013-11-10T17:26:35.429-05:00Building the "Imperial Sector" Cities of Death Terrain<div class="separator" style="clear: both; text-align: center;">
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After my surgery last December, I had a lot of time to go ahead and catch up on the many Games Workshop products that I had been putting off for... years. Imperial Sector is something I had bought while playing 5th edition regularly at the Games Workshop Battle Bunker in Glen Burnie. Purchased around '08, I've had this thing sitting around for nearly five years with only one building started.<br />
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<a name='more'></a><br /><br />
I wanted terrain for my table at home that would be solid, great looking, and somewhat standard, incorporating bases. In addition to the Imperial Sector, I also used the resin "Urban Barricades" set to complete the footprint of some of the buildings. I also had a leftover piece from 3rd edition's scenery, some sort of platform or pallet, so I figured throwing this in would help as well.<br />
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My materials...<br />
<ul>
<li>Revell 1/8" thick plywood</li>
<li>Fine black decorative sand</li>
<li>Gale Force 9 medium and large basing grit, mixed </li>
<li>Americana paints - Burnt Sienna, True Ochre, Buttermilk, and two variations (dark and light) of grey</li>
<li>Elmer's Glue</li>
<li>Elmer's Max Strength</li>
<li>Imperial Sector</li>
<li>Extra GW bits</li>
<li>Cheapest black matte spraypaint I could find </li>
</ul>
First thing to note is that the Revell 1/8" thick plywood was a bit tougher than I thought to get through. I wish I had a heavy duty saw. I was going at it with a razorblade, mini saw, and some other stuff and eventually got through it, but you should really have something MUCH BETTER than what I used... like a bandsaw or jigsaw or something. This is plywood so changes in temperature or moisture will cause it to warp. That's where the Elmer's Max Strength comes in, because it holds the pieces to the wood so well that the wood can't warp noticably.<br />
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The panels themselves were held together with GW Plastic Glue (Thick.) I let the whole structure set in for a day or so, because the next step has a lot of moisture involved. Watering down the Elmer's Glue helps it spread and helps you use a lot less glue, which allows for easy application of the black sand. This stuff ensures that a few pieces of sand chipping off isn't going to make the underside of it look gaudy... exposed unpainted sand is just black! This provides a firm basing for the rest of our stuff that we added.<br />
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After all is dry, another wave of dirt comes on -- this time the Gale Force 9 basing materials, plus our bits. This has to sit for a while too. There are two theories on where you can go from here -- you can seal in the rocks with more glue over top, or you can let the paints seal the rocks in. Due to laziness and the fact that these don't get the level of abuse that store or club terrain does... I opted to let the paint seal the rocks in (as best as it could, anyway.)<br />
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Next step is spraying the whole thing black, taking care to cover the edges of the base, but not gunk up the rocks or the plastic pieces.It's a little unavoidable with how much spraying you're doing here, and your final result isn't held up to as much scrutiny as your army is, so a little goopy spraying is passable.<br />
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The next step(s) are all drybrushing, and lots of it. Burnt sienna is applied to the base, a dark grey is applied to the building pieces. Then True Ochre is applied over top of the burnt sienna to vary the look. Adding light grey over top of the darker grey gives the building more definition.<br />
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Drybrushing Buttermilk (which is very similar to GW bleached bone, a little lighter however) over the whole base gives tons of definition to all of the parts.<br />
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Now that these are all done to a basic standard there's nothing stopping us from painting the details as we see fit, but these are ready to game at this point!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-71649490026706718482013-10-06T11:41:00.000-04:002013-10-06T11:41:15.040-04:00Two 1000 point lists -- Initial Impressions<div class="separator" style="clear: both; text-align: center;">
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So, the Bladestorm League has recently grown from 500 points to 1000 points, doubling the cap and allowing for a lot more customization of armies. The Planetary Empires rules also grant some additional point bonuses, but for week one all of the bonuses were waived by the participants.<br />
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The first list I tried out was a Blood Angels mixed army. It actually plays similar to Eldar with a Librarian taking Prescience and essentially 'guiding' some guys. There is some heavy support in there for Big Guns Never Tire, but no Fast Attack. It can provide a pretty hefty amount of scoring units, though, and most of them, if not all, will have Feel No Pain.<br />
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<a name='more'></a><br />
<blockquote class="tr_bq">
Librarian - 100
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<br /> Tactical Squad - 170
<br /> x10
<br /> Flamer, <span class="glossaryitem">ML</span>
<br />
<br /> Assault Squad - 225
<br /> x10
<br /> x2 Meltaguns
<br /> Lightning Claw (Sarge)
<br />
<br /> Scouts - 75
<br /> x5 <span class="glossaryitem">bp</span> & <span class="glossaryitem">ccw</span>
<br />
<br /> Scouts - 75
<br /> x5 sniper rifles
<br />
<br /> Sanguinary priest - 75
<br /> x1 priest
<br /> jump pack
<br />
<br /> Sanguinary priest - 53
<br /> x1 priest
<br /> x1 storm bolter
<br />
<br /> Dreadnought - 105
<br /> bloodfist and multimelta
<br />
<br /> Dreadnought - 120
<br /> x2 twin-linked autocannon
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<br /> total 998
<br /> models: 35
</blockquote>
My game was against Nick, the Bladestorm Tournament Champion from the week prior, and the game was against his Dark Eldar. His list was completely revised, witih a heavier focus on Warriors.<br />
<blockquote class="tr_bq">
<h5 class="uiStreamMessage userContentWrapper" data-ft="{"type":1,"tn":"K"}">
<span class="messageBody" data-ft="{"type":3,"tn":"K"}"><span class="userContent">HQ<br /> Archon: blaster, 75<br /> <span class="text_exposed_show"><br /> Troops<br /> Warriors x10: raider, splinter racks, night shield, 170<br /> Warriors x10: raider, splinter racks, night shield, 170<br /> Warriors x8: 72<br /> <br /> Elites<br /> Trueborn x4: x4 blasters, venom, night shield, splinter canon, 183<br /> <br /> Heavy support<br /> Jetfighter: flicker field, splinter cannon, 165<br /> Jetfighter: flicker field, splinter canon, 165</span></span></span></h5>
</blockquote>
Nick's list has a LOT of lances. We rolled for Night Fighting and it happened on turn one, which resulted in my autocannon dread being immobilized. My shots were pretty useless, so all of my guys ran forward (or into objective position) as best as possible. Turn two, he rolls his reserves and gets the whole rest of his army -- the Venom Deep Strikes near me, and both Jetfighters make their way onto the board.<br />
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I was spending the whole game struggling to hold two objectives from a lance onslaught. Despite his tanks being paper airplanes, nothing popped them except for the Assault Squad, who swatted the Venom down and had nearby Scout squads shoot the remaining trueborn to death. Unfortunately, the rest of the warriors, with spliter rack rerolls and more mobility than my remaining Marines, slowly picked apart my guys until I called the game. I had scored slay the warlord, but probably couldn't hold onto any objectives at the end of the game.<br />
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Not really sure how to improve this Blood Angel list. I think Vanguard Veterans would probably help a lot, though.<br />
<br />
The next game I played was versus Mike's Ultramarines Bike-lord list. I played my Ulthwe Eldar, going for a type of list I played a lot during 5th edition. It was my first time fielding transports in 6th, even.<br />
<blockquote class="tr_bq">
<h5 class="uiStreamMessage userContentWrapper" data-ft="{"type":1,"tn":"K"}">
<span class="messageBody" data-ft="{"type":3,"tn":"K"}"><span class="userContent"><span class="text_exposed_show">Farseer 100<br /> <br /> Guardians x10 - 90<br /> Guardians x10 - 90<br /> Dire Avengers x10 - 130<br /> Wave Serpent w SL - 120<br /> <br /> Fire Dragons x5 - 110<br /> Wave Serpent w SL - 120<br /> <br /> Swooping Hawks x5 - 80<br /> <br /> Wraithlord - 155<br /> <br /> total 995<br /> models: 42 (44 w/2 tanks)</span></span></span></h5>
</blockquote>
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I have some Storm Guardians (w/2 flamers) coming soon, and I'll shift this list to more of a Wraithwall-style soon, dropping the Wave Serpents entirely. At least, that's what I thought until I fielded the Wave Serpents. AV12 does quite well on its own, so I just went to town dispersing the shields the whole time for a ton of extra hits. I'd venture to say there's very little reason to take a Falcon these days.<br />
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Mike's list had me a little worried though. He didn't post it anywhere that I can see, but it consisted of Scouts in a Land Speeder Storm(?), Sternguard in a drop-pod, two five man tacticals with a missile launcher, a Razorback with some sort of small company command, and a Bike lord with two bikers and an attack bike.<br />
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Our deployment was Hammer and Anvil, and the mission was Purge the Alien. This is actually the first time I played a non-capture and control style mission since I started 6th edition. We haven't been playing the basic missions very much at all. I got the first turn, and of course it was night fighting. Guardians were placed in my backfield, one squad in cover, another squad kind of out in the open with the Farseer. I took out eight marines during my first shooting phase with the serpents -- damn these guys are powerful! -- but the lone missile launcher guys stand there, and I don't even finish off either of the squads. There is a big piece of difficult terrain in the center of the board -- easily more than 2'x2', and his Bikes have to skirt around the edge of the board to avoid dangerous terrain tests.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0SAM34UwVlh2_Z5cfg7qRyZ7H0570XR1cMrZJb2xah7fQKCOVV7PDY3SwEnm-9gg3Sj5a-sZcLs75J3b1hRZKwJfAZDJWMot4X2_RPlTkEgdXAw1XCDB2d5sWaHi1ew169mUpps3fYTs/s1600/eldar_fire_dragon_by_twistedmercury-d62ujlz.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="143" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0SAM34UwVlh2_Z5cfg7qRyZ7H0570XR1cMrZJb2xah7fQKCOVV7PDY3SwEnm-9gg3Sj5a-sZcLs75J3b1hRZKwJfAZDJWMot4X2_RPlTkEgdXAw1XCDB2d5sWaHi1ew169mUpps3fYTs/s200/eldar_fire_dragon_by_twistedmercury-d62ujlz.png" width="200" /></a>His turn one, his drop pod deploys Sternguard right next to my Guardians in cover. Using the Ignores Cover ammunition, he bolters them all off of the board, scoring first blood. Yikes. My second turn drops the hawks next to one of the lone ML guys, and kills him. The Serpent with the Dire Avengers advances towards the Razorback, and popping it, and dropping a lot of Dire Avengers out of the back. They spill out, battle focus and shoot most of the company command (save 2 or 3) off of the board. I move the other Guardians close to the Sternguard, then try to Battle focus to run+shoot them into range. I get a 1, fleet it for another 1, and only one guy gets to fire. I brought the other Serpent with the Fire Dragons down though, so I unload the Dragons and all the firepower onto the Sternguard, who go down. The Wraithlord, at this point, is messing with the Bikes.<br />
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Mike's second turn has him deploy scouts, outflanking, right behind those lazy Guardians. The Farseer is completely exposed as closest model, and over a lot of shooting, 7 of nine wounds are reallocated to nearby Guardians (they apparently love their warlord!) and the Farseer saves 2 wounds that make it through. The company command gets into it with the Dire Avengers, but the Dire Avengers have Counter-Attack now and fared pretty well on their own, mopping up the two guys. The Bikes charge the Wraithlord -- he kills the other bikers but the power fist lord takes him down. A last lone missile launcher guy charges the hawks. They wind up in drawn combat for the rest of the game.<br />
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My turn three, the Dragons take two hull points off of the drop pod due to lousy rolling. The serpents focus on the remaining Bike lord and take him out. The rest of the army tries to shoot at the Land Speeder and such, only taking off one hull point. Mike's scouts pour out, assaulting the Farseer's squad, tying them up in combat. At this point that's about all he has left, so we pretty much call the game. He had taken out two of my units, and scored first blood. I had slay the warlord, and had destroyed 7 of his units when we called it.<br />
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It was a fun game, and Wave Serpents are amazingly powerful. Mike's other list, which included a Land Raider and a big squad of super-tough dudes who tore through everything, did better, coming to a tie game (and a moral victory) for him versus Kyle's Orks. Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-92114418475559650692013-09-29T09:43:00.000-04:002013-09-29T09:47:01.380-04:00Battleforce Recon Tournament Results<div class="separator" style="clear: both; text-align: center;">
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As expected, the competitive nature of the tournament made some new lists appear, with threats that you wouldn't necessarily call 'casual.' Nurgle CSM bikers, a Helldrake, and a Flying Hive Tyrant all found their way onto the field -- but who fared the best is actually somewhat surprising.<br />
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The mission: as usual, Battleforce Recon, a 500 points match with no restrictions. A lot of people put restrictions on 500 point leagues such as no AV12+, no models with 3+ wounds, no models with a 2+ or greater save, or other nonsense. Through our months of testing, though, we've found out that 500 points is actually surprisingly balanced for 6th edition.<br />
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Rounds lasted an hour each, with four players attending for a 3-hour, round-robin affair. A number of people didn't show for whatever reason, but it's no biggie. Plans are already in motion for the next Bladestorm Tournament, a 1000 point random-mission event!<br />
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Eric entered with a list that looked pretty powerful. Something along the lines of...<br />
<ul>
<li>Chaos Lord w/Mark of Nurgle, Combi-Bolter</li>
<li>5 Plague Marines</li>
<li>5 Plague Marines</li>
<li>Helldrake w/Big Flamer</li>
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A list like this looked pretty tough, with most opponents having a hard time moving the troops. The Helldrake did as expected, moving around the battlefield providing devastating torrent templates all over everyone's army. Eric's rolls weren't with him today, though, and he actually wound up going 0-3. The Helldrake, while formidable, was usually chewing up squads that were worth much less than the 170 point investment in the flyer -- Cultists, Dark Eldar Warriors, and Hormagaunts.<br />
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Our Tyranid player was Peter, playing a list mostly revolving around a tough Hive Tyrant.<br />
<ul>
<li>Hive Tyrant w/Wings, Toxin Sacs, all Scything Talons</li>
<li>3 Warriors w/Boneswords, Devourers</li>
<li>13-ish Hormagaunts w/Toxin Sacs</li>
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The small amount of troops on the field meant two things for this army -- you could completely ignore the Hive Tyrant (which surprisingly, nobody really chose to do) and wipe out his guys that can score, or you can pour your efforts into the Hive Tyrant, which frequently outpaced the rest of the army and wound up being something of a 250+ point distraction. Peter ended up going 2-1, winning games against Eric and edging Kyle out by one point in their match. Warriors are still really good in 6th edition, and hold objectives well. Hormagaunts, well... not so much -- but having Synapse creatures conferring fearless bubbles to other Tyranids certainly helps them stick around.<br />
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Kyle came in 2nd place (winning a $20 Games and Stuff gift card) playing Chaos Space Marines in a different way. His troops have a lot more presence on the battlefield and he has more distraction games he can play with three non-scoring units.<br />
<ul>
<li> Chaos Lord w/Murdersword, Terminator Armor</li>
<li>Hellbrute w/Reaper Autocannon, Missile Launcher</li>
<li>3 Bikers w/Mark of Nurgle, 2x Flamers and 1x Combi-bolter</li>
<li>10 Cultists (Mark of Nurgle)</li>
<li>10 Cultists (9 autoguns, 1 heavy stubber)</li>
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The Murdersword was especially effective at killing the flying Hive Tyrant -- Kyle was able to roll four AP1, instant death wounds on the first round of combat. The terminator armor seemed to come in handy as well. Nurgle bikers with high toughness went head to head with Dark Eldar and CSM well enough as well, utilizing flamers to thin herds wherever possible, until they died. The cultists remained mostly untouched in all games, and even held their nerve against the Helldrake.<br />
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In the end, though, Kyle's tiebreakers were one point shy of Nicholas Aniello, the winner of a trophy and $40 Games and Stuff gift card. Nick's army is relatively similar to the Battleforce box, oddly enough, just going to prove that you don't need to be flashy to win a game of Warhammer 40k these days -- despite the urge to empty your wallet on the latest goodies at the register.<br />
<ul>
<li> Succubus w/Hydra Gauntlets</li>
<li>9 Wyches including Hekatrix w/Agonizer, 1x Hydra gauntlets</li>
<li>Raider (carrying the Succubus and Wyches)</li>
<li>8x Warriors</li>
<li>6x Reaver Jetbikes w/2 Heat Lances</li>
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Nick performed very well versus Tyranids, a relatively easy matchup considering the amount of poison and volume of fire/attacks he can supply to the low-model count armies. Where he really started hitting a snag was with Nurgle-empowered guys -- the close combat attacks of the Hydra gauntlets didn't mean much when they needed 6's to wound. Still, his mobility and speed allowed him to snag secondary objectives like Linebreaker and First Blood quite easily. In the end he was 2-1 like the rest, but had the best tiebreakers due playing the objectives extremely well in all of his matches. Congratulations Nick and Kyle!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-83306290477279399012013-09-22T14:18:00.000-04:002013-09-22T14:18:51.529-04:00October Planetary Empires Campaign<div class="separator" style="clear: both; text-align: center;">
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In October our league will be doing a Planetary Empires mega-map campaign. Games and Stuff happens to have a set of tiles laying around, as well as mighty empires tiles, and I do as well! Another member may also be using his tiles to make an approx. 192 tile map for the friendly local game store, making an impressive map that will span the many environments the game boards have to offer.<br />
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So, Planetary Empires is a tile-based game in which players attempt to control as many tiles as possible in order to win the game. Every week count as a 'round,' and during that round you may play as many games as you like, against any number of different players, logging your results until Saturday. A few pick-up games will be played Saturday as well, and then we'll begin the end-of-turn Conquest Session, where you roll 2d6 for each of your victories and attempt to either take empty tiles or tiles from the opponents you specifically beat. Difficulties on said 2d6 depend on what's on the tile, and if that tile is adjacent to your territory or not. A rulebook will be available on site, and other versions are available on the Facebook group's file section, as well as through an easy Google search. Note -- we are changing the rules to better suit our player fluctuation a bit :)<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLrez-GWFKNcOAncY8c6hzRbe3vynw_zwRXNJg5Ct8IeEvDROyAk9N3VPtp8zrZlkuYv3_OBDvDYab9ehGvPuplqABfUdYKnZNutbahB8D6S-ia3yjaRJqtD0hJLHMXnDj4t370yPcy4Q/s1600/wargamerau.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLrez-GWFKNcOAncY8c6hzRbe3vynw_zwRXNJg5Ct8IeEvDROyAk9N3VPtp8zrZlkuYv3_OBDvDYab9ehGvPuplqABfUdYKnZNutbahB8D6S-ia3yjaRJqtD0hJLHMXnDj4t370yPcy4Q/s1600/wargamerau.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Image found on wargamerau.com</td></tr>
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There are some cool things about Planetary Empires that I think everyone will like. The first is the built-in allies rule. When you get bonus points for having tiles with bastions, shield generators, and other little buildings -- you can spend them on yourself, you can have a friend come over and play that many points from his army for your side, or you can take allies from another codex into your main army, counting towards your main detachment (for example, taking an allied heavy support will count as a heavy support slot in your main detachment -- the allies are not a separate detachment.) Alternatively, since 6th edition HAS an allies rule, you can just attribute these points towards your allied detachment, if you have one. That's a lot of options for fielding allies.<br />
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Another great thing is the one-week rounds. You'll be able to meet up with other members of the group any time during the week, get in extra games on Sunday for instance, and those games will count towards giving you conquest rolls.<br />
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The rulebook recommends armies be between 1000-2000 points so that the bonuses do not have to be adjusted. In the interest of keeping the game accessible to those without tons of money or time to build/paint, we'll be staying at 1000. There will be some bonuses that may land you close to 1200-1400 depending on circumstances, but for the most part it should be relatively affordable to everyone already involved, and pretty darn close to the points that come in the Dark Vengeance set still.<br />
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The object of the game is to play every player, and capture 1/8 of the total tiles. So about 24 if we wind up getting these 4 sets. Each player will start with 6 tiles. We may adjust the winning number of tiles if need be, but the campaign should run for a decent amount of time -- hopefully enough time for us to figure out what direction we want to go next. I'm hoping that the <i>Inquisitor</i> skirmish game is more than a rumor. If it fades into nothing, I suppose we can do some Kill Teams. I also really want to keep doing Battleforce Recon to give that easy entry to new people whilst still doing something very interesting and challenging.Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-22626181081640029732013-09-05T13:17:00.000-04:002013-09-22T14:37:13.536-04:00The Bladestorm Battleforce Recon Tournament!<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBWYoKvs5PYhOZo0xoQnyw0U2Qf7Cao4NRopMuslmrQR6uC6OnFfYyTPX2Ictp4Ov9UcGljoXWMrNvSoSiulcFY0WVlJl7wBHu_nGRDsnYLu-8XDVr45gLZAuT83qysTELYSN2Kn5uh3Y/s1600/Custom_Eldar_1_by_Rhodri.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBWYoKvs5PYhOZo0xoQnyw0U2Qf7Cao4NRopMuslmrQR6uC6OnFfYyTPX2Ictp4Ov9UcGljoXWMrNvSoSiulcFY0WVlJl7wBHu_nGRDsnYLu-8XDVr45gLZAuT83qysTELYSN2Kn5uh3Y/s1600/Custom_Eldar_1_by_Rhodri.jpg" height="320" width="240" /></a>Hey everyone, I'm very pleased to announce the first Bladestorm tournament using the Battleforce Recon mission for Warhammer 40k Sixth Edition. All of our practice over the past months has gone to good use, now let's see who fares the best in our first ever tournament!<br />
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<b>When</b>: September 28th, 11 a.m. (Registration begins at 10)<br />
<b>Where</b>: <a href="https://www.facebook.com/gamesandstuff" target="_blank">Games and Stuff</a> in Glen Burnie, Maryland<br />
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<b>Format</b>: <a href="http://en.wikipedia.org/wiki/Swiss-system_tournament" target="_blank">Swiss,</a> 3 rounds. 1 hour time limit per round.<br />
<b>Entry</b>: $10<br />
<b>Slots</b>: 16<br />
<b>Prizes</b>: Store credit (dependent on number of entrants) plus other goodies, and the honor of the first Bladestorm Champion!<br />
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<b>Mission Details</b>: Battleforce Recon (pg. 362 of the Big Rulebook or available<a href="https://docs.google.com/document/d/1IUINCuvBPilaBLwozyiIk0xKGSqdtRAbFLOTmv1LLrw/pub" target="_blank"> transcribed here</a>)<br />
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<b>Event Info</b>: Conduct, rules questions and judgements will be handled by Ed Vaughan as acting "judge."<br />
No painting requirements.<br />
No sportsmanship/painting/composition scoring (unlike other 40k tournaments.)<br />
Tie-breakers determined by victory points.<br />
Victory by "table" or opponent forfeiture counts as the maximum number of points your army is capable of getting at the end of the game.<br />
No night-fighting.<br />
No allied detachments.<br />
Counts-as models acceptable as long as they are similar scale and on 40k-style beveled bases of applicable size. If you have questions on whether a model is acceptable, ask the organizer BEFORE the event preferably.<br />
*All entrants must submit a printed or written army list to be verified by organizer before the first round.*<br />
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Use the mail link at the bottom of this page to get in contact with Ed Vaughan (tournament organizer) before the event begins -- with questions, concerns, comments, anything! Also feel free to use facebook -- <a href="http://facebook.com/radical.edwardd">facebook.com/radical.edwardd</a><br />
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You can sign up using the Bladestorm facebook group (link on the right-hand menu), getting in touch with the folks at Games and Stuff, or by showing up the day of the event! Hope to see you there!<br />
<br />Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-88481112405197010572013-08-18T12:44:00.002-04:002013-08-18T13:20:14.367-04:00Bladestorm Pictures & News!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJQ3GcaedDhb5oiqBarxAlV_73jm623b9v5BUp7u4jhA0nfyNIbimtvzNstwINvECHEp2s3WVRfg35HdHGET01ly_kMiaO-kwvaKVgKZWQTvES-BvyGYVBTEx0unvk72xfdG4dpls0_To/s1600/IMG_3007.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJQ3GcaedDhb5oiqBarxAlV_73jm623b9v5BUp7u4jhA0nfyNIbimtvzNstwINvECHEp2s3WVRfg35HdHGET01ly_kMiaO-kwvaKVgKZWQTvES-BvyGYVBTEx0unvk72xfdG4dpls0_To/s1600/IMG_3007.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mike Doyle's old-school Ultras in the city ruins</td></tr>
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Our league is chugging along quite nicely and nearly all participants are playing quick games, fully memorizing the rules! No small feat for such a rules-intensive game such as this one. The best generals are also taking to helping newcomers learn the nuances of new armies, picking up new ones themselves, and sharing the wealth of knowledge about the game and the hobby.<br />
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Our metagame has slowly shifted and increased in power these past few months. We started off with nine-model Blood Angel lists and have ended up with finely tuned take-all-comers armies capable of dealing with a variety of threats. Still, more fearsome armies are sure to follow.<br />
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A friend of ours and his roommate from Virginia came up for the day and played some 40k. Ellie took to playing the Tyranid player, Dave, winning the game 7-2. While her Trygon was destroyed by a Hormagaunt blob with toxin sacs, it did enough damage and delayed their goal enough to come from behind with her Prime+Warriors clean up crew.<br />
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<tr><td class="tr-caption" style="text-align: center;">"I deep strike right behind your dudes -- whatcha gonna do?"</td></tr>
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During her game I was playing our friend Mike Brown, who brought a small portion of his intended NOVA Open list for a 500 point showing. Three Chimeras with multi-lasers, with plenty of vets with plasma and grenade launchers inside each, as well as a sentinel (with a multi-laser.) Needless to say, the lack of cover on the board didn't help, nor my inexperience dealing with three pieces of armor at 500 points. It was an extremely tough game and Mike won 5-4.<br />
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<tr><td class="tr-caption" style="text-align: center;">A ridiculously clean looking Wave Serpent by Brain Tanner</td></tr>
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Brian Tanner has put together a thoroughly impressive Saim-Hann Eldar army. I had to grab some pictures to display his models. We played a practice game where I won 5-2. I haven't used some of the units that he has -- it's definitely disappointing that the Guardian weapon platform can be killed, but the Wave Serpent is an absolute beast now with the energy shield shot, something I was truthfully a little afraid of.<br />
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<tr><td class="tr-caption" style="text-align: center;">Brian's Striking Scorpions on a hill, trying to get to the assault.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Brian's impressively clean Dire Avengers</td></tr>
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During our game, Ellie played Mike Brown's mechanized Guard. I figured the massed S6 shooting and meltas would give her tough guys like the Trygon and Warriors a hell of a time, but two of his tanks got immobilized on the first move through the difficult terrain. Ellie wound up winning the game 4-3. Don't underestimate the lady players, fellas! They mean business.<br />
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<tr><td class="tr-caption" style="text-align: center;">Rob Porter's Dark Angels</td></tr>
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Rob Porter's Dark Angels are coming together as well. His Dark Vengeance force has been combined with some Snipers, and he's also starting a Tau army now as well. Speaking of new armies, Kyle will be getting into one as well. Ellie wants to play Grey Knights or Dark Eldar, we already have some miniatures for Dark Eldar, and I just grabbed the codex for Grey Knights, so we'll see how things work out.<br />
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The game floor has been busy at <a href="http://www.gamesandstuffonline.com/" target="_blank">Games and Stuff</a> these past couple of weeks, as minis and card gamers have had several events. This past Saturday, we had Warmachine, Malifaux and 40k all being played, with some players preparing for tournaments and other learning games. It was quite fun seeing all of the different systems and armies about. Prior to that, the SCG Elite IQ event had so many card players in the game room that we probably should've taken some tables out into the sales floor for more space! As well, you can check out <a href="http://certs-tabletop.blogspot.com/" target="_blank">Certs Tabletop blog</a> for the large Infinity event that ran at G&S, sporting lots of cool laser-cut terrain and fully painted forces. One of the things I like most about G&S is that there are always plenty of boards to pull out, or accommodations made for people if they want to play a game here. Staff will certainly help you out if you need it, rather than tell you to buzz off because their tournament is full and more important.<br />
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That's all of the pictures I have for now. In the works: A 500 point tournament for our regular guys here, plus any competitive comers who want to prove supremacy! Also, I really need to finish these Planetary Empires tiles and get started with that!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com2tag:blogger.com,1999:blog-8752210916640976400.post-79949281059321046002013-08-11T10:55:00.001-04:002013-08-11T10:55:20.723-04:00Understanding Battleforce Recon... the finer points of 500 points<div class="separator" style="clear: both; text-align: center;">
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Battleforce Recon differs from the core six missions of 40k in a number of subtle ways, creating a unique tactical challenge that's not just a points restriction. After playing tons of games this way, it's become evident that a good general will need to pay attention to these little details in order to come out victorious!<br />
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The following list details how Battleforce Recon differs from traditional 40k missions, and the tactical challenges they present. In no particular order... <br />
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1) Victory Points changes<br />
BR (Battleforce Recon, abbreviated) uses a smaller scaling points system than the core six missions. Specifically, primary objectives are worth two points, rather than three. Why is this important? Much more value is given to the secondary objectives as a result of downgrading the primary -- only two of the secondary objectives will net you, essentially, a primary objective points value. Slaying the warlord, First blood, and Linebreaker become much more rewarding to play towards, and can easily turn the tide of the game.<br />
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Also note that the low points value means that slaying the enemy warlord is easier (he'll usually be in a smaller, less powerful squad than a large-points game) and getting first blood can be tougher (you don't have as much firepower in a small points game, meaning one-turn squad wipes are uncommon.) Linebreaker can be damn near impossible unless you've got some tricks up your sleeve, but is well worth it and often overlooked.<br />
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<tr><td class="tr-caption" style="text-align: center;">Good ol' Dark Eldar slave bits. From Allerka on DeviantArt</td></tr>
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2) Static primary objective count.<br />
What I mean by this is that the core six missions have a variable objective count -- usually d3 plus something, resulting in somewhere around 2-5 objectives being placed on the board. This makes it hard to learn concrete strategies for objective placement, and often times means objective placement will be unbalanced (due to odd numbers of objectives.) Or sometimes you'll roll The Relic and have essentially one objective.<br /><br />BR has four objectives, meaning each player will get to place two. The opportunity is given for both players to either unbalance the objectives or match them on both sides of the boards, providing an equal opportunity for both players to camp or run the distance.<br />
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3) Relaxed objective placement rules.<br />
The core six missions presented in the rulebook prohibit objectives being placed within 12" of a board edge in many circumstances. BR rules state that an objective only needs to be 12" away from another objective. This means, essentially, you can put one in on your corner, and 12" away, and be in control of two objectives at the start of the game... if you want. Every strategy has its upsides and downsides, and objective placement strategies are something i'll discuss in another post sometime.<br />
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<tr><td class="tr-caption" style="text-align: center;">Image from cursedtreasures.blogspot.com</td></tr>
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4) Smaller board size.<br />
Pulling the board into a 4'x4' instead of a 6'x4' means that the playing field is more or less equal for both players. Since the points restriction means that vehicles and other fast units will be used sparingly, it's important that the foot-sloggers be able to cross to the other side of the board (if they can.)<br />
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5) Radial corner deployment.<br />
Most core rulebook battles will have a random deployment aspect to them, usually starting both armies out with 24" of space between them. BR gives you a smaller deployment zone -- larger armies will be forced to learn the reserve rules, as they won't be able to fit on the table during turn 1. Since armies are deploying 12" from the corner, opposite from eachother, they are actually deploying the farthest apart than any of the missions in the rulebook. A quick measure and calculation early in the morning (could be wrong) shows that armies will be starting with 42" of space between them!<br />
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48" long missile launchers will still be able to fire, but armies that depend on 36" guns (snipers, scatter lasers, etc.) will need to advance or wait for the enemy to come to them at the start of the game.<br />
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6) Static Game Length<br />
No more 'hoping' that turn 6 or 7 rolls around to hopefully take that end of game objective. BR requires you to plan accordingly and end the game on time! Pay close attention to what turn it is, where your troops are, and what you can feasibly get accomplished by the end of the game. Knowing that you have 6 turns, your average soldier will be able to move 36" (not counting running) by the end of the game. Spend that movement wisely, and know when to run!<br />
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7) Points Value<br />
The obvious! A 500 point restriction means you don't get to take all of the toys in your codex, but it also means your army will fit in a conveniently small case. Some armies will fare better than others at making a good list at this level, but all armies have the potential for some truly deadly battles!<br />
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Maybe you reached the end of this blog post and are not sure what I'm talking about! Well, the Battleforce Recon mission pack is available on the right-side bar with links and stuff, and also here:<br />https://docs.google.com/document/d/1IUINCuvBPilaBLwozyiIk0xKGSqdtRAbFLOTmv1LLrw/pub<br />
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The Bladestorm league plays Saturdays at Games and Stuff in Glen Burnie. Come hang out sometime!<br />
Pictures from the last few meetups will be up... eventually... :) Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-47901577429270722013-07-14T15:17:00.003-04:002013-07-14T15:17:59.356-04:00Bladestorm League News! 7/13<div class="separator" style="clear: both; text-align: center;">
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So, things have been stirred up and have also settled down since I've last posted. The new Eldar codex has been released, making my list actually a bit more viable and definitely way more of a threat than it was before. As a result, Brian, one of the guys who swings by every other week or so, has started picking them up. Up top is his first Wraithlord painted up, and below are some Striking Scorpions...<br />
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Of course, there were a lot of changes to the Eldar book. For me, Swooping Hawks got cheaper, but have to be used a bit differently. The Farseer got more powerful, as did Guardians, which I now take. The Wraithlord is a bit more expensive but thankfully didn't get nerfed to oblivion. The list that I'm using looks like this now...<br />
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<span class="messageBody" data-ft="{"type":3}"><span class="userContent">Farseer - 100 pts<br /> <br /> Dire Avengers x5 - 65 pts<br /><span class="text_exposed_show"> Guardians x11 - 99 pts<br /> <br /> Swooping Hawks x5 - 80 pts<br /> <br /> Wraithlord w/EML, 2 flamers, Ghostglaive - 155 pts<br /> <br /> Models: 23<br /> Total: 499</span></span></span></h5>
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The new abilities, "Bladestorm" which is on every Shuriken weapon, and Battle Focus, which most Eldar have, are amazing, and bring the army a whole new level of mobility and firepower it didn't quite have before. This list is a force to be reckoned with, and Ellie's list had to be re-tuned to match. <br />
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What she is using now looks something like this... points values I may have to get into later.<br />
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HQ: Tyranid Prime<br />
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Troops: Warriors x3<br />
Troops: Hormagaunts x10, w/Toxin Sacs<br />
Troops: Termagants x10<br />
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Heavy: Trygon</blockquote>
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<tr><td class="tr-caption" style="text-align: center;">The cityfight board Ellie and I set up for 7/13... with a Trygon hiding in there</td></tr>
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What this list has morphed into is a 6 wound monstrous creature threat that deepstrikes, along with a high-powered Warrior/Prime squad (A prime essentially turns the warriors into more primes.) Oh, and the Trygon is being painted to look like something out of TRON, or maybe a Sha of Anger from World of Warcraft: Mists of Pandaria. <br />
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Rob has gone ahead and worked on plenty of da boyz to get in there, even taking a victory from Ellie after our game on 7/13. Rob has also started working on the Dark Angels half of a Dark Vengeance box set, splitting the contents with Kyle, who will now be playing Chaos. Kyle also picked up some old Tyranids and played some games with the Parasite of Mortex, who can be pretty crazy at 500 points.<br />
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<tr><td class="tr-caption" style="text-align: center;">A blurry picture of the Kyle's Tyranids</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Chaos Lord and Chosen (Counts-As Sorcerer)</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Lots of Cultists...</td></tr>
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Kyle's Chaos Space Marine army revolves around a powerful Sorcerer & Chaos Lord combo and tons of Cultists as troops. He'll need more Cultists eventually, but it seemed like a fun army to start with. Here's the list he posted.<br />
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<span class="messageBody" data-ft="{"type":3}"><span class="userContent">HQ 1: 110pts chaos lord w/ murder sword and mark of khorne.<br /> <br /> HQ 2: 125pts sorcerer w/ mastery level 3 and mark of tzeentch<br /> <br /> TROOPS 1: 65pts 9 cultists w/ mark of nurgle, flamer and 1 champion w/ 2 cc weapons and mark of nurgle.<br /><span class="text_exposed_show"> <br /> TROOPS 2: 77pts 9 cultists w/ autoguns, heavy stubber, mark of tzeentch and 1 champion w/ shotgun and mark of tzeentch.<br /> <br /> ELITES 1: 133pts 4 chosen w/ flamers and mark of khorne and 1 champion w/ combi bolter, 1 gift of mutation and mark of khorne.</span></span></span></h5>
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We also have another guy named Mike showing up, bringing old-school Ultras to play in new-school 6th edition. They are doing quite well, too. Check out some of these sweet paint jobs harkening back to fond memories of 2nd edition.<br />
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One more newcomer named Peter had shown up playing Tyranids and got a game in against Brian's Blood Angels, resulting in a victory. No pictures were taken that day, though.<br />
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There is also the news of the departure of Sarah, who was Games &
Stuff's minis coordinator. Her place was taken over by Mr. Patrick John,
who is already hard at work carrying the torch for all of us
mini-wargamers. If you're reading this, thanks dude! :) <br />
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Terrain is making progress in the store, two new 4x4 tables are being built, the 3x3 demo board is nearing completion I believe, and a lot of the 2x4 table-toppers (to switch between 4x4 and 6x4) are now painted solid black with cheat sheets for Infinity on them, and I assume will have more info for other games as well. We notice progress and love it!<br />
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Is that everything? Are we caught up for the week? I leave you with this pretty cool picture of me failing to take down a Trygon... you can only guess what happened next turn...<br />
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<br />Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-91412157463563172152013-05-12T10:53:00.000-04:002013-05-12T10:53:35.422-04:00Necromonday & Bladestorm Saturday (Pics)<div class="separator" style="clear: both; text-align: center;">
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The last Monday in April was the first of our local game store <a href="http://www.gamesandstuffonline.com/" target="_blank">Games and Stuff</a>'s "Necromonday" events, hosted by a guy named Dylan I had never met prior. I really enjoyed GW's specialist games range, as evidenced by the Mordheim posts I occasionally get around to. Naturally, I was pretty stoked to try out Necromunda, a game that I've never had a chance to even see in person. It was virtually phased out in the area by the time I had started Mordheim. I don't have a lot of sci-fi models suitable for a Necromunda gang, but I was thinking at the time that if I liked it enough, I'd probably go home and buy a metal gang, probably Escher, or Redemptionists. I've been pretty partial to the model of 'The Caller' also, even though I have no clue what the relevance to the game is.<br />
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There's a fair amount going on in Necromunda that isn't all too different from Mordheim. You have your range penalties, parries with swords, the old-school "M" statistic (for movement,) and most guys have horrible leadership scores. You buy gangers and equipment with a set amount of credits. For the purpose of demoing the game, Dylan split up his 10-man gang into two equally-equipped and equally-sized 5-man gangs, so he could demonstrate how the game operates.<br />
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Dylan's gangers are from the Goliath gang and are pretty well painted. When they're all together, they look like a cohesive unit. They also have names on the base rims, which I always liked about specialist games warbands/gangs -- when people took the time to do this sort of thing.<br />
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We are pretty lucky at Games and Stuff to have some interesting Necromunda-ish scenery available for the shots. The stuff is pretty old, but a couple pieces of terrain have bulkheads and other stuff incorporated to make it feel "Hive City" enough for some shots.<br />
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Overall, the game is very similar to Mordheim in terms of objective collection and one-on-one fights. A lot of guys ran out of ammo/had guns jam, and wound up getting into hand-to-hand. Along the way, we were both collecting scrap, which is sort of like the wyrdstone you collect in Mordheim. After some pretty brutal rolls, I wound up winning the demo and scooping up all of the loots. Pretty fun game, indeed, and definitely made me want to get into it.<br />
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One of the saddest blows came a few days after this though. Early in the morning, rolling through blogs, I stumbled across a growing tide of messages explaining that Games Workshop's metal production is effectively ceasing, and any metal stock they have left will no longer be replaced. There are no plans to remake these metal miniatures in Finecast, either, which means that all Specialist Games ranges are essentially discontinued, as well as several collectible stuff for WHFB/40k (Tallarn, Mordians, etc.)<br />
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As of this writing, a lot of the stuff that is sold out is now completely gone from the website. This includes the Necromunda Underhive rulebook, which I was going to pick up. Several Mordheim warbands are gone (Notably Beastmen) and it looks like eBay will be the place of choice to play these games.<br />
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I should also mention Dylan set up a Mordheim Monday on the Monday after, which I think was May 6th. We got in a quick game, but the scenery wasn't quite the same, although Dylan had some well painted Ogres for his warband. Both games I think will continue to be played on some mondays in the future, however the death blow to SG restocks certainly hurts the nearly non-existent SG community.<br />
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Robbie is now rolling with a WAAGH! of his own. Although these boyz were painted by Kyle, Robbie has recently posted pictures of some Death Skullz he has started painting. On 5/4, Kyle and Robbie played a quick game before a tag-team match in which Brian (Blood Angels) and I (also playing BA) teamed up against a double-force of space orks.<br />
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It looks like the blue is coming along nicely. In the above game, Kyle plays Tyranids and tries out some Zoanthropes for the first time, leading the charge against the Ork mob. Eventually the Great Devourer struck again and gobbled up the greenskins.<br />
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There's some pretty neat models in the Tyranid force, like this guy, which I think is a conversion for the parasite of mortex(sp?) He spawns ripper swarms when he wounds people. The conversion is done with gargoyle wings, genestealer arms, an old metal ravener, and some unknown head.<br />
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The team game wound up being brutal. Our first Blood Angel turn was a huge success, as we managed to blast the Lootas into a morale failure and watched them run off of the board. Our ranks crashed close to their backline and we were in a really good spot as of the first turn. Kyle and Robbie were pretty uneasy about the situation in the game from here on in, but this would be one of the only turns where we did REALLY well.<br />
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<br />At some point, we have to face up against this Snikrot squad coming in from our back edge, right behind Brian's Devastators and Librarian. Included in the Snikrot squad is the Warboss and two burnas, so we immediately take a lot of heat. We try to salvage it, but with no troops nearby the support these guys, our central firebase crumples as well as one of our warlords, and the game is pretty much downhill from here. A deffkopta is able to contest some objectives at the end of the game, we fail some charges, fail to damage Meganobz, and get shot up a little more than power armor would like. Overall we lose, although it was fairly close to being tied, with the end of the game leaving us all feeling like we lost. Brutal!<br />
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Here's a parting shot of some of Brian's painted Blood Angels. Much more complete than mine! I didn't happen to take any pictures yesterday (5/11,) as a lot of the guys couldn't make it, but I did get to meet an Ultramarines player coming into 6th and got in two games against him. If he can make it out again, I'm sure you'll see pictures of the well painted boys in blue in a few weeks.<br />
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I won't be posting any pictures next weekend as I'm not sure that I'll be gaming -- we are playing a show at the Sidebar on Saturday and I want to be well rested. For those interested, Kyle and I play in Ralph, a thrash metal band. We have recorded an extremely low-budget mono recording of 'Deny the Witch' which sounds absolutely atrocious on mobile devices, but should be at least somewhat audible through computer speakers. Check out the links...<br />
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<a href="http://www.facebook.com/ralphbaltimore">http://www.facebook.com/ralphbaltimore</a><br />
<a href="http://ralphbaltimore.bandcamp.com/" target="_blank">http://ralphbaltimore.bandcamp.com </a><br />
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If you live in the central Maryland area or about an hour west (Fredrick/Hagerstown,) come out to our shows the 18th/19th! I'll definitely nerd out with you over some hobby gaming! <br />
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<br />Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-19412824995996226302013-04-28T09:34:00.000-04:002013-04-28T09:34:52.597-04:00Pictures from 4/27<div class="separator" style="clear: both; text-align: center;">
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No battle reports from yesterday, but we got in three games on the red planet board to decide who will be "League Commissioner" of our new WWF-themed idea. We are planning on having a reigning champion with a "belt" like trophy that can be challenged for feature matches (resulting in good battle reports) while pairing other players up to see who is deserving of a shot at the title. Hopefully this inspires some Macho Man Randy Savage, Ultimate Warrior, or Hulk Hogan type talk around the games. We're also shooting around some ideas for integrating something similar to ladder matches, cage matches, and other weird events/handicaps for 500 point 40k games. But uh, Saturday... let's see...<br />
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I look pretty goofy in this picture! Zni and I played a game as we ended up getting here pretty early. Despite having a free Skyshield Landing Pad on the board, I fail my first reserve rolls, and while I'm not paying close attention to the lady with multicolored Tyranids, somehow we both get confused after a combat resolution and she takes a second turn. I dunno what to do in this instance, after she gets like 24" of movement towards my dudes without me getting a response, I just conceded so I could get a game in against a guy who plays Blood Angels!<br />
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I play a pretty similar style of Blood Angels army myself, and knew that this would be an uphill battle. Missiles correctly targeted my Wraithlord from the start and eventually brought him down around turn three. I got a lucky series of shots against a deep-striking 7 man assault squad, but ultimately couldn't bring them down entirely. After getting a lot of guys mopped up and stupidly sacrificing the hawks at a slim chance of shooting up some power armor with lasblasters, I lost with my opponent holding 5 points and me only having a possibility of scoring 2 at the end of the game. Still a fun match overall, and a very nicely painted army, kind of wish I grabbed more pictures of it.<br />
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A lot of this was supposedly done with army painter and quickshade, whatever the case the results are great and it's actually a very balanced and fun 500 point list to play against.<br />
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Zni's Tyranids are getting more paint on them. Give it a few more months... who knows what these warp-fiends might look like.<br />
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Of course, we aren't the only ones playing 40k here, and not all players are into the low points games. Some prefer to play large battles with entire collections, and yesterday a group came in and did just that, taking advantage of the autumn board. This is just a fraction of the heap of models seen in this 5-player game. I'm not entirely sure they even got started before I left, there was a lot of set-up involved for these guys, and lots of flyers and reserved tanks and troops on a separate table.<br />
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We finished off the day with a match for the title of League Commissioner. Kyle's been doing pretty well with 6th edition, and he decided to bring da boyz (Orks) with a pretty legit 500 point list. Some of the threats included Meganobz, Lootas, and Ard Boyz, all of which really packed a punch on Zni's Tyranids over the course of the game.<br />
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I was surprised to see that the Meganobz had little trouble with a squad of outflanking Genestealers. I thought rending would be a great boon to Zni, but the Meganobz cleaned up with minimal casualties and moved on.<br />
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The addition of Grots from reserve allowed Kyle to conga-line two objectives with the same squad, as most of the 'nids were tied up in other places and couldn't force the little guys off.<br />
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After one of the last massive combats in the game, Zni remained half an inch out of contesting range of an objective and had to throw in the towel. Kyle will be the League Comissioner and work out the first 'event' to find our league title-belt holder... and that champion will have to defend that title from newcomers!<br />
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I've been frantically painting some Guardians to try and vary my list up a bit. There is no painting requirement to game with us, but after fielding a fully painted army I really like continuing to do so... plus it makes the pictures better!<br />
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Thanks for reading, hope you enjoy the pictures! Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-49895639050430448942013-04-20T18:27:00.004-04:002013-04-20T18:27:49.187-04:00Bladestorm Saturday Report! 4/20/13<div class="separator" style="clear: both; text-align: center;">
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So, we had a pretty odd schedule today, and decided to come in for some games early (our local game store, <a href="http://www.gamesandstuffonline.com/" target="_blank">Games and Stuff</a>, opens at 10 am) so that we could make an early <a href="http://www.facebook.com/ralphbaltimore" target="_blank">band rehearsal</a> around 2 pm. Zni and I got an early game in while a Warmachine/Hordes tournament was underway. They were using 4x4 boards, so we actually got to play on one of the newly finished 6x4's in the store! Thematically, these hand-made boards are some of the best in the area, supporting Gale Force 9 scenery and some DIY stuff very well.<br />
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The "Urban Wasteland" has typical greys that allow a standardized "Astrogranite" texture paint or old school codex grey/fortress grey drybrushed rubble to match well. These buildings here have a lot of stories that are fully accessible -- the buildings separate near the middle and the first few floors are mostly intact. Getting models in and out is surprisingly easy, and the sniper roosts here are just ridiculously hard to get to.<br />
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The Autumn Forest board looks great for games of Warhammer Fantasy, although I'm not a WHFB player really. This was the first board to be completed in the store, and we've played on it quite a bit. Of course, being a modular board at a game store with more terrain than this, we have re-arranged the terrain and added/subtracted things to make it a bit more 40k-themed at times. I actually added autumn flock to my Eldar army to match the board better. I do particularly like fall themes...<br />
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Also, cool thing to note, the ruined tower has bits of Mordheim architecture embedded in it, truly old-school and hand-crafted!<br />
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The Martian Badlands board. Some other 40k gamers came by this Saturday for a 1500 point game here, and some more stuff afterwards I believe. Sadly I forgot my camera and most of the pictures today are taken from the GnS Facebook page or my iPhone. I mentioned before that some other shop(s) have made "martian" or "red planet" boards that moreso resemble childrens rubber play mats, with bold primary colors that don't look realistic. GnS minis chief Sarah Supik actually went out and grabbed paint swatches to closely match natural colors seen in photographs and such. The result is some pretty solid looking tables without the mandatory hills, slopes, and skull-crevices of boards like Games Workshop's <i>Realm of Battle</i>.<br />
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The Winter Forest table. I've been most interested in playing on this recently because as of late, we've been using a lot of official 40k ruins terrain, usually with area terrain bases. This results in a lot of games with difficult terrain tests, and lots of 4+ cover. These trees and small ruins here have 5+ cover saves and very little difficult terrain you can't maneuver around. As a result, we decided to play some games on the full 6x4 today using a modified deployment zone (12" from a board edge, instead of 12" from a corner with the opponent deploying in the opposite.) Otherwise, what we played was still Battleforce Recon at 500 point, using the same lists as always...<br />
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Zni's Hive Tyrant has progressed quite a bit. She is a bit tired from activities yesterday, but still managed to win the third game versus my Eldar, scoring 4-3. Not wanting to take a title match with Kyle, though, she sat out and watched as I played versus Kyle, getting beat in that game 4-0 (1 objective, first blood, and slay the warlord.)<br />
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The Space Wolves must feel right at home in a winter wonderland! Some progress has been made on Kyle's end too, as the Long Fangs (missile launcher guy and captain) finally start seeing some basic blue paint.<br />
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A random shot of some Dire Avengers. Hope you enjoy the pictures!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com2tag:blogger.com,1999:blog-8752210916640976400.post-72330670448269074082013-04-17T22:27:00.000-04:002013-04-17T22:34:16.419-04:00Some proposed Battleforce Recon army lists...<div class="separator" style="clear: both; text-align: center;">
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So, I've been playing a lot of games lately with the 500 point Swooping Hawk list. Hawks are indeed a big points investment at this level and are still extremely fragile. The points afforded to me for my troop selections leaves me with two minimum-sized squads of Dire Avengers... and I've come to the conclusion that it's unreasonable to assume that I will be able to hold two objectives in any given game. While I paint up a lot of Guardians and Dark Reapers in an attempt to try some different support for the Hawks, I figure I'd cook up some lists for the league, including some love for my near-finished Blood Angels.<br />
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I'm a big fan of some units in the Blood Angels, particularly close combat weapon + bolt pistol-equipped Scouts, and the jump pack Death Company. If you've been following the blog for a while, you may notice it's some of the only stuff that's finished. I also really like Death Company Tycho, and have him painted as well. A ten-man assault squad is... maybe 60% finished, and a ten-man tactical squad from Assault on Black Reach is maybe 40% finished. The prospect of using Citadel Texture however makes me a bit more optimistic about finishing the paint job. My recent results using it have been fantastic. After I try some other colors, I'll be sure to do a full review.<br />
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As usual, I need to score objectives and keep the cost of my HQ low, since he (most likely) will not be scoring. It makes Tycho very costly to put in, even if he is a beast. A Librarian would be a much better choice at a flat 100 points. The goal isn't really to make this super points-effective, though; I don't even have the models to support a truly points effective force.<br />
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<blockquote class="tr_bq">
<b>HQ:</b><br />
Death Company Tycho - 175 points<br />
<br />
<b>Troops:</b><br />
Scouts x5 - 75 points<br />
Death Company x3 (Jump Packs) - 105 points<br />
Assault Squad x7 - 136 points <br />
<br />
Models: 16<br />
Total: 491 points</blockquote>
While this list allows me to play Death Company, the model count and the ability to actually score seem kind of low.<br />
<blockquote class="tr_bq">
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<b>HQ:</b><br />
Librarian (Wings of Sanguinis, Sanguine Sword) - 100 points<br />
<br />
<b>Elites:</b><br />
Sanguinary Priest - 50 points<br />
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<b>Troops:</b><br />
Tactical Squad x10 (Flamer, Missile Launcher) - 170 points<br />
Scouts x5 - 75 points<br />
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<b>Heavy Support:</b><br />
Dreadnought - 105 points<br />
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Models: 18<br />
Total: 500 points</blockquote>
This list seems a bit more accessible with the models I have, maybe a bit more competitive. Definitely a slower, footslogging style list. I don't have an actual librarian model, just Mephiston, which will have to do for now (primed black.) My Sanguinary Priests all have jump packs, and nearly all of my sergeants have Power Fists from when they were nearly mandatory in 5th edition, which means I have to make the decision to do yet another arm swap or just buy a box to make a new set of sergeants.<br />
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My old codex will be getting revised soon, so it's time to play around with Eldar as much as possible! I've gotten in a ton of games recently and am well prepared for the changes (good or bad) that comes with 6th's hardback. Here's some lists for B.R. (Battleforce Recon) that may work a bit better for me.<br />
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<blockquote class="tr_bq">
<b>HQ</b><br />
Farseer (Fortune) - 85 points<br />
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<b>Troops:</b><br />
Guardians x10 (Scatter Laser) - 95 points <br />
Guardians x10 (Scatter Laser) - 95 points<br />
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<b>Heavy Support:</b><br />
Dark Reapers x3 - 105 points <br />
War Walker (2x Scatter Laser) - 60 points<br />
War Walker (2x Scatter Laser) - 60 points<br />
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Models: 25<br />
Total: 500 points</blockquote>
This list has a lot of firepower designed to blow Space Marines off of the board, and be a little more resilient on objectives. It'd require me finishing the paintjob on 20 guardians and assembling and painting some Dark Reapers, priming one War Walker and finishing them both... a lot of work, almost like starting the army all over again.<br />
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<blockquote class="tr_bq">
<b>HQ:</b><br />
Farseer (Spirit Stones, Guide, Doom) - 120 points<br />
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<b>Troops:</b><br />
Dire Avengers x10 (Exarch, Double Shuriken Catapault, Bladestorm) - 152 points<br />
Guardians x10 (Scatter Laser) - 95 points<br />
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<b>Fast Attack:</b><br />
Swooping Hawks x5 (Exarch, Skyleap) - 132 points<br />
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Models: 26<br />
Total: 499 points</blockquote>
This list fits the hawks in, but ditches the Wraithlord in favor of more dudes to hold objectives. Effective? Hard to tell, as the Wraithlord is by far one of the better parts of the army. This list should be able to clear one objective reliably, hold one other one reliably, and hopefully score linebreaker, maybe some panic tests with the blasts to the back field. The Farseer seems considerably more safe here than in the 5 man squads as well.<br />
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It all depends on how much painting I get done in the next few days... RPG night is cancelled for me tomorrow, and I'm unsure how much time I'll have Friday. If I can get a project somewhat complete by Saturday, I'll be happy to field it and take pictures!<br />
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Questions/Comments/Advice/Ranting? Feel free to leave a comment!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-86505220688024463862013-04-14T08:32:00.000-04:002013-04-14T08:32:03.873-04:00The Saturday league report!<div class="separator" style="clear: both; text-align: center;">
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Of course, while Zni and I got in a game, Robbie and Kyle were off on another table. Robbie is much less familiar to the rules than we are, but seemed to be holding his own in this game. Now he has some Orks of his own back in possession, and I'm sure we'll see a quickly strengthening "WAAGH!" soon. This battlefield, though simple, looks surprisingly nice and balanced. I'm not sure what happened at the end of this game though, as Kyle pulled out a 6-1 victory, which led to him and I playing a 'Championship Game' for the day.<br />
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<a name='more'></a>Prior to this game though, as Robbie and I are finishing up, I grab a quick pick-up game with a local Eldar player. I haven't actually ever played against my own codex before, he hasn't played Battleforce Recon before (not like that's a hurdle, though,) and he has a bit more knowledge of 6th edition than I. I fail to look over his list thoroughly -- admittedly I am not familiar with army list apps. The list looks something like...<br />
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<blockquote class="tr_bq">
Farseer - Spirit Stones, Runes of Warding, Runes of Witnessing, Doom, Guide, Mind War, Fortune<br />
Dire Avengers x10 w/Exarch, Bladestorm<br />
Rangers x5 w/Pathfinder Upgrade</blockquote>
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So a Dire Avenger deathstar creeps up the board under Fortune, and Rangers take shots at my 5-man squads thinning them out a little faster than I'd like. I still haven't figured out the whole skyleap-automatic-reserves thing at this point in the day, so I deploy the Hawks thinking the guns would be fine against T3, and maybe they can just kite the Avengers or draw fire.<br />
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Well, they do, and I walk them into a Bladestorm I didn't think they had. I think I also fail a charge, not sure. Things look grim with no other target on the board (a second DA squad has yet to arrive from reserves) and I have 3-4 Dire Avengers, my farseer being sniped at, and a Wraithlord on the board. He had already controlled 2 objectives at this point and there was little hope in blasting him off either one, so I graciously conceded. Well, it might not have been so gracious, I was probably visibly shaken at getting my ass whooped, but that's life! Runes of Warding/Witnessing I've never really used and seem like they can be really good, but his HQ was approaching 200 points, and I'd prefer to have more space dudes on the table... maybe.<br />
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Anyway, onto the final game of the day!<br />
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Objective placement is rough on me in this one. Kyle deploys first, and I seize the initiative, which is cool, but I would really have liked that other corner. I have virtually no line of sight blockage on my home objective and I'm gonna have to trek to get to a second one.<br />
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My troops all fail morale checks, get wiped out in assault, and other stuff. I think I am left with a Wraithlord at the end of the game and maybe some Swooping Hawks. Kyle scores Slay the Warlord and First Blood in a single sweeping advance, and has two objectives at the end of the game, for 6-0. His models are also coming along pretty nicely (pictured above.)<br />
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There's nothing more unappealing than a horde of grey plastic. Anyone who has ever bought more than they could paint surely knows what I'm talking about. Luckily, playing these 500 point games kind of divides a large collection into a nice chunk that's easily painted. Everyone playing in our little casual league is making great progress in the hobby and the game.<br />
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In honor of the store's first 'finished' themed 6x4 tabletop, I put autumn flock on all of my bases. You may have noticed I also black-rimmed the base of the Farseer, I think it looks better. I'm not actually playing on the autumn board in this picture, but I figured I'd give it a mention.<br />
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Zni paints like a mad scientist. This quarter or half-finished Hive Tyrant looks crazy right now, but I've seen many other pieces from her come together at the end to have stunning results. The basing was done with crushed seashells, and the color work has progressed even farther than this recently. I have no doubt the end result will be one of the most unique Tyranid collections in the world.<br />
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<br />Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-24288741787450457392013-04-14T07:57:00.002-04:002013-04-14T07:57:43.661-04:00Battle Report: Tyranids vs Eldar, 500 points<div class="separator" style="clear: both; text-align: center;">
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This Saturday showed a bit more success in our group. We had our four show up, as well as two other 40k players, one of which I got in a quick 500 point game with. Zni's army has quite a bit more paint on it this week, and I managed to finish up the Swooping Hawks and add some detail to my bases, meaning that this particular Eldar 500k force is pretty much tabletop painted! The mission we're playing, as usual, is Battleforce Recon, and <a href="http://bladestorm-blog.blogspot.com/2013/03/army-lists-for-500-pt-meetup.html" target="_blank">the army lists are unchanged since this posting</a>.<br />
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Zni's deployment can be seen in the first picture. In this one, you can see the four objectives -- the last one might be hard to see, but they're on three sides of the center building. I have an objective near the crashed aquila lander or whatever in the corner. I've kept a squad of Dire Avengers in reserve.<br />
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I don't get to steal the initiative. Zni's forces move forward and spread out a bit, fearing the blasts from the Wraithlord's Eldar Missile Launcher. She has a squad of Genestealers in reserve that will be arriving via outflank. The Hive Tyrant stays well out of sight, oddly enough.<br />
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My first turn. I move my guys up, and put my Wraithlord on top of the wreck to try and see if I can get line of sight on anything. Well... nope!<br />
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Zni's turn has her moving her Genestealers through the ruins (two of which make it past the building slightly) and her Hormagaunts staying mostly out of line of sight, spreading out in case of blasts, and moving towards that center objective. The Hive Tyrant pokes his head out and prepares to take some shots.<br />
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It's my turn two, and I advance forward, pressing the Wraithlord to get in closer first. The Hawks get in range to take some shots at the two Genestealers who have poked out of the building, scoring a kill, but no major damage.<br />
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It's Zni's turn three, and she opts to keep the Genestealers mostly out of line of sight. The Hormagaunts stretch around the building to engage the Hawks, outflanking Genestealers pop up down the board, and the Hive Tyrant attempts to take a shot at the Dire Avengers, with no effect.<br />
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My turn three... I pull back the Hawks so they can't be charged by the Hormagaunts. My Dire Avengers come in from the back field, and my forward moving force positions itself just outside of charge range of the outflanking Genestealers. I really love being able to pre-measure in this edition! The Hawks inflicted a bit of damage on the Hormagaunts, but plenty pile in.</div>
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Zni's turn four. Outflanking Genestealers advance (the other ones are still hiding in the building) and the Hormagaunts pile in to try and deny line of sight to me. The Hive Tyrant is having some trouble getting shots off this game, and fails to place a blast on me again.<br />
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My turn four. I guide the Dire Avengers, doom the Genestealers, and manage to completely wipe out my would-be attackers with re-rolls to hit and wound. It's far above-average to roll 8 kills with ten shots, even with re-rolls, but I get lucky and score First Blood in one go. I've also managed to sit on an objective. The Wraithlord advances towards the Hive Tyrant and such.<br />
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Zni's turn five. You can see I've started to take my Hawks around the long way. Zni moves the Genestealers left over through cover, and moves the Hormagaunts into as much cover as possible as well. Looks like she's trying to capture the objectives now.<br />
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The psychedelic horde shambles forth on her turn, and the Hive Tyrant positions himself well to drop a large blast on one of my Dire Avenger squads. It hurts (four die,) but I pass morale and stay in the fight.<br />
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My turn five. I move foward with a wounded squad and a Wraithlord, intending on smashing in some Hive Tyrant face. Hopefully I can deny an objective as well.<br />
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The Hawks elect to run down the back field. Zni thinks they're going after the Genestealers, but she won't know until next turn that I'm going after Linebreaker. You can see here that a blast from the Wraithlord has cleaned up all but three of the Hormagaunts. Zni's turn 6 has the Genestealers stretched out to meet the second objective on the far side of the building. She moves into to place pretty much everyone in range of that center objective as well. She controls two objectives, it looks like, but only has one or two guys in range of her 2nd objective.<br />
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My turn six, I move towards a second objective token. The Wraithlord charges the Hive Tyrant, however, can't really tie up anyone else, or I believe get close enough to deny the objective.<br />
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The Dire Avengers stretch as much as I can get them to while still controlling the objective. A lucky shot kills a Genestealer on the far side of the building, putting her squad just out of range of her 2nd objective!<br />
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The Hawks run towards the deployment zone to score Linebreaker. The final score is 6-2 -- I have two objectives, Linebreaker, and First Blood. Zni has one objective under her control.<br />
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I learned some things after this game that I'd never thought of before. One, if you deploy the hawks from turn one, and skyleap during the first movement phase, they go back into ongoing reserves, not regular reserves, and will never require rolls. It seems a lot easier to get Linebreaker by simply deep striking into the zone rather than 'kiting' people around and making a mad dash at the end. I essentially had to forego two turns of shooting to get there, and I could have at least dropped some templates during that time.<br />
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Zni and I are now 1 and 1, we'll have to have a third match to see who the true victor is in this series! I plan on doing some more volunteer work to get the terrain and miniatures in better shape for future pictures. Hope you enjoy the report, feel free to leave questions/comments below!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-53489111237084127512013-04-07T12:44:00.001-04:002013-04-07T13:12:00.119-04:00Battle Report: Space Wolves vs Tyranids vs Orks vs Eldar<div class="separator" style="clear: both; text-align: center;">
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We kept the terrain mostly the same after the<a href="http://bladestorm-blog.blogspot.com/2013/04/battle-report-tyranids-vs-eldar-500.html" target="_blank"> last game</a>, but pulled off the 2'x4' blocker and made the board 6'x4'. <a href="https://docs.google.com/document/d/1IUINCuvBPilaBLwozyiIk0xKGSqdtRAbFLOTmv1LLrw/pub" target="_blank">Battleforce Recon</a> again, using modified 18"x12" deployment zones (since it's a four player game, decided to try it out again.) Robbie here hasn't played in years, and will be playing Orks; Kyle's got some Space Wolves (a different list, with painting progress!) and Zni and I are using the same lists. You can see Zni's deployment here... I'm not set up yet.<br />
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Robbie has set up close to an objective with Snikrot in reserve, as well as a squad of Grots in reserve. Here he has some Ard Boyz and Meganobz with a Warboss.<br />
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Blurry picture, but the Space Wolves deploy (there's an objective out of sight on the other side of the red rock.) Terminators with a Rune Priest, a one-man missile launcher, and some 5 man plain dudes sit in the back ready to roll, with I believe nothing held in reserve.<br />
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I deploy everything, nothing in reserve. Risky tactic for Eldar, but I want to test out the Hawks here again. I also manage to roll and seize the initiative, which everyone agrees makes me the skip to first.<br />
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I decide to walk the Wraithlord over to take a Krak missile shot at the Rune Priest, but to no avail. The Dire Avengers and Farseer move toward Zni's Tyranids.<br />
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The Hawks move forward, take some shots, and the other Dire Avengers try to move to get cover from the Hive Tyrant. The Hawks do some good here, actually taking out some Genestealers. Zni has started moving in this picture...<br />
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It seems I've gotten her attention and a grudge match from last game begins! The Tyranid forces redirect and start heading to eat some Eldar. Luckily, I have some pretty clear firing angles from this direction.<br />
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The Orks scoot towards the Tyranids. They don't run this turn, opting to take a shot at the Rune Priest and Terminator Squad, to no avail. The Meganobz move up, too.<br />
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The Space Wolves disperse, some towards the Eldar, some towards the Tyranids, and some towards the Orks. The Long Fangs work to get to higher ground while another squad moves to sit on the objective.<br />
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My turn comes around, and I decide to move everyone towards the Tyranids. It'll be a bloody battle, but hopefully I can largely ignore the Orks and Space Wolves. I have no objectives near my deployment, so I'm looking to just do as much damage as possible while walking into Zni's deployment area. All shots get guided and some units get doomed. The Hawks pull out of assault range thanks to wings, and the DA move to sacrifice themselves.<br />
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Zni's Hive Tyrant blows away two Hawks, and you can see the results of my attacks on the Gaunts and Genestealers. 3 of each remain. The Genestealers make it into combat with the Dire Avengers, but the Gaunts can't really get in, and the DA actully hold their own!<br />
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Snikrot comes in right behind a wounded Tyranid force.<br />
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Meganobs steadily advance. The Ard Boys, having suffered some shooting and having to regroup, get back to work getting to an objective. Kyle tries some psychic powers, but I get to Deny the Witch with my Farseer. His movement puts him closer to some objectives.<br />
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I'm staring this down at the start of my turn. I doom the Gaunts, guide the Hawks, who move forward to score First Blood on the Gaunt Squad. Everyone else unloads into the Hive Tyrant, scoring a wound. The Dire Avengers hang in there against the Genestealers! Yes!<br />
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Zni shuffles about, the Genestealers finish up and consolidate behind cover. The Hive Tyrant uses The Horror to great effect on Snikrot's squad, who fails the morale check and runs off of the board.<br />
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Robbie's 'Ard Boyz move towards the objective, getting into some cover...<br />
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The Meganobz start tearing up some power armor. They won't finish up and consolidate until the Space Wolves' turn.<br />
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Kyle now has to redirect a lot of focus to the Meganobz, who are threatening his home objective. Sadly, these guys are really tough in 6th edition, and not too far away from the strength of real Terminators.<br />
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It looks like the rest of his guys are moving to try and threaten the Eldar, but there's not a whole lot they can do from their position.<br />
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My turn, my Dire Avengers and Wraithlord put two more wounds on the Hive Tyrant. The Hawks roll around to fire into the Genestealers, killing only one, which forces me to charge just to deny them an extra attack. The Farseer survives a Stranglethorn Cannon blast, but all of my scoring units are dead at this point. My plan is to get two points by Slaying the Warlord...<br />
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Robbie's Grots have come to take their backfield objective last turn, and almost make it this turn. The 'Ard Boyz look like they might make it to that rock objective by the end of the game!<br />
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The MANZ have taken some casualties, but the lone one tears through the squad of Space Wolves sitting on their backfield objective. Kyle's Long Fang takes what looks like the last shot at some Grots, trying to break them up. The rest of his forces start re-directing to intercept the Orks going for the rock objective.<br />
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I manage to slay the Warlord, but the Swooping Hawks are done for. The Genestealers reel around to charge the Farseer, hoping to return the favor. He takes two wounds, but passes his morale check and sticks in combat.<br />
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The Orks bolt for the objective despite taking heavy casualties. The Grots have made it to their objective in the trees.<br />
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Kyle has completely committed to redirecting and denying Robbie a second primary objective. If he gets lucky he may be able to take it himself.<br />
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The Wraithlord comes to the rescue and kills the remaining two Genestealers, so the Farseer and him move to simply deny the closest objective. Zni's Genestealer squad FINALLY outflanks, and comes in to try and kill the Grots. Maybe she can steal an objective after all!<br />
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The Meganob has cleaned up the Long Fangs, and Kyle's objective is his to take. He has one wound on him, but he'll hang in there despite that.<br />
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Some Space Wolves come dangerously close to contest that last objective on the rock!<br />
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My last turn, with the remnants of my army making sure nobody gets this one. Sadly, I didn't roll a trait that allows my Warlord or Wraithlord to score, so my game is pretty much done from this point.<br />
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The Genestealers make it to the grots by the end of the game, but are unable to clean up the combat in subsequent turns, and end the game denying the tree objective. The Space Wolves and Orks get into it near the rock, and the Wolves get to consolidate into the rock. The game ends with Kyle having 2 points (primary objective,) Zni having 0 points, Robbie has two points (Primary Objective,) and I have two points (First Blood, Slay the Warlord) which results in a draw. Great game, and we got it done in two hours! Hope you enjoy the pictures.Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-44363131165558317202013-04-07T10:34:00.002-04:002013-04-07T10:34:53.664-04:00Battle Report: Tyranids vs Eldar 500 points<div class="separator" style="clear: both; text-align: center;">
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Here's
a quick game we played before the rest of the Bladestorm group rolled
up on Saturday. We played Battleforce Recon (I've taken the time to
write up a <a href="https://docs.google.com/document/d/1IUINCuvBPilaBLwozyiIk0xKGSqdtRAbFLOTmv1LLrw/pub" target="_blank">mission pack for this here</a>)
on a 4'x4' board. We modified the deployment to be 6" away from the
board edge. My deployment is pictured above, and I took a chance with
keeping the Swooping Hawks out from the very beginning, just to see how
they'd do. Oh, and <a href="http://bladestorm-blog.blogspot.com/2013/03/army-lists-for-500-pt-meetup.html" target="_blank">army lists can be found here</a>.<br />
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Zni
deploys and gets the first turn, as I am unable to seize the
initiative. Her 'gaunts and genestealers move and run forward, while the
Hive Tyrant takes a shot with a Strangethorn Cannon at the Wraithlord.
It's a tough shot, and bounces off.<br />
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The
Dire Avengers take up cover in the ruins, slowly advancing, while the
Swooping Hawks position themselves to get some shots on the
Genestealers. They are in range, but fail to do any damage -- my Farseer
is on the other side of the field, and can't buff them or cast doom on
the enemy quite yet.<br />
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The
Farseer stays in cover, the Dire Avengers push through the ruin, and
the Wraithlord starts firing Krak missiles down the firing lane in an
attempt to put some wounds on the Hive Tyrant.<br />
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Zni
forgets to roll for reserves until after she takes her turn, so we do a
bit of rewind and re-assign some wounds. I would have shot at the
advancing Genestealers, but her rewind to grab her reserves places her
outflanking Genestealers right behind my Swooping Hawks and next to the
Dire Avengers. I would've shot at whatever is closer, so her
Genestealers take quite a few wounds but do not break and run.<br />
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As
you can see, the rest of Zni's turn was spent hiding her close combat
squads, while the Hive Tyrant stays behind and shoots at the Wraithlord
again. He actually manages to wound my Wraithlord this time!<br />
<br />
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With
ineffectual shooting, no line of sight on the gaunts, and the reserves
rewind, I'm put in a pretty tough spot. The Swooping Hawks on the
subsequent turn get charged by a squad of 2, and a squad of 7
Genestealers, which wipes them off of the board in a turn. They
consolidate into the cover of the ruin. A well placed cannon shot from
the Hive Tyrant and a lucky scatter nabs quite a bit of the Dire
Avengers on my left side of the board...<br />
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Subsequent
charges by the two Genestealer squads seem to wipe out everything they
come into contact with. On the other side of the board, the Hormagaunts
clean up the Dire Avengers, my Farseer takes a wound...<br />
<br />
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Poor
Wraithlord couldn't get a clear shot on his turn, I guess I should have
moved him to be more of a blockade for the Hormagaunts...<br />
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The
Farseer fails to die, but also fails a morale check after the combat
and flees. There's no hope of winning this one now, and the rest of the
guys have finally showed up. I concede! The abundance of LOS blocking
terrain on this one really helped Zni get to me without many casualties,
and I had some pretty bad rounds of shooting. Until next time!<br />Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-67099399818900174972013-04-04T13:01:00.000-04:002013-04-07T10:36:29.693-04:00Pictures from the first 40k meetup<div class="separator" style="clear: both; text-align: center;">
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We held our first meetup Saturday and it was a great success. We played a four player game of Battleforce Recon, modified to have a 12"x18" rectangle deployment zone on a 6'x4' board. I got in another game Wednesday as just a 1 on 1 with Battleforce Recon, using a 6'x4' board, and I think for one on one games, 4'x4' is probably best.<br />
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All terrain was masterfully picked out by Zni, who wanted to display some sort of world where fantasy blacksmiths and farmhouses remained preserved in a world permeated by the 'Adeptus Mechanicus.' Just kidding, we're not too picky about terrain as long as it looks cool and has some great LOS or movement blocking effects. Zni has deployed her hormagaunts (see the previous blog post for army lists) and Hive Tyrant with a squad of Genestealers in the back. The other Genestealers are held in reserve to outflank.<br />
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Chris, who is sporting a similar list across the way, has an old-school Hive Tyrant out, with some Hormagaunts, keeping a large Genestealer brood with Broodlord in reserve.<br />
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I set up as far out of line of sight as possible. Space Wolves are chillin at the other side and my guys are squishy. The name of my game is buying time, and trying to resolve any conflicts thrown at me as efficiently as possible. The objective is on top of this nice ruin which blocks a lot of view. My grounded Dire Avengers, Farseer, and Wraithlord will try to trek to whichever objective seems safest.<br />
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Kyle has deployed his Space Wolves to take advantage of the objective in the ruins, and he moves forward to go get it. There's not a lot of visibility towards me, so his first turn winds up being pretty short, firing a few shots sideways across the board into Chris' green Tyranids.<br />
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Not much for me to do but scuttle across the open alley and hope I don't get hit. In retrospect, I don't know what I'm doing here, since I'm trying to explain the rules and whatnot, I completely forget, for the entire game, that I have psychic powers, and that I can run. Even though I'm explaining to Zni and Chris that they can do this.<br />
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Zni goes flat-out towards the objective with the Hormagaunts, and whips the rest of the guys around to support the Hive Tyrant. The Tyrant throws a large blast into Chris' Hormagaunts, a sad day for him indeed...<br />
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His Hormagaunts have taken a lot of casualties from the weapons fire... before he even gets to begin his turn. The rest of his Gaunts start moving towards Zni's objective, and the Hive Tyrant shuffles along a bit too.<br />
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A lucky shot lands a wound on the opposing Hive Tyrant, though.<br />
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Kyle's Space Wolves move towards taking two objectives, and start tucking into some serious cover. It's looking like a pretty tough rock to beat, we've all been picking on each other at this point, but Kyle hasn't taken any serious casualties!<br />
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My hawks land! They drop some grenades on some squishy guys, blow up some dudes, then immediately Skyleap away. I noticed this game, and Wednesday, that they can be problematic to show up. My warlord traits were not favorable to me this time, and I don't have an Autarch, so reserve rolls are only good if you can make them!<br />
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Hey look, a girl playing Warhammer! I had to get a picture of how excited mastermind Zni is that she is just carving up everything so far.<br />
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Oh, yeah. Here my Wraithlord is standing here firing (un-guided, because I'm a big dummy) Eldar missiles at Kyle's Rune Priest, trying desperately to Slay the Warlord, while the Dire Avengers squad with the Farseer has taken a few wounds to living lightning over the course of Kyle's last turn as they crossed the alley.<br />
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Zni ditches her objective on her turn, preferring to run her horde diagonally to catch some power-armored meat snacks. Some more shooting leads to more casualties on Chris' side.<br />
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Chris has a plan though. Genestealers outflank and come in behind Zni, with a Broodlord!<br />
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Kyle and I largely stay out of sight on our turns. Zni charges the Hormagaunts through the terrain and goes to swarm the objective. Sadly, the Hormagaunts wind up in bad shape from the assault.<br />
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The same can't be said for the Genestealers... they rip into my Dire Avengers and Farseer pretty easily. Zni will get Slay the Warlord here, and First Blood, as she wipes out these guys.<br />
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Now that Zni is split up, Chris' Genestealers march in to try and take out the Hive Tyrant. Over the course of several turns (and many failed wounds and Broodlord power tests) Zni's Tyrant takes them ALL out!<br />
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Zni's outflank didn't work so well. She tried to come up my board edge, but when faced with the Power Armor, she couldn't resist! After taking some shots from a line of Space Wolves nearby, she runs into the ruins for cover, but is eventually cut down entirely on this side of the battlefield.<br />
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The Wraithlord lasts the entire game, unable to kill that damn Rune Priest, and being forced to crush the skull of a Lone Wolf who really wants to die. Well, we end the game with Zni holding an objective, First Blood, and Slay the Warlord (4 points.) Kyle has two objectives (4 points.) Chris had nothing, pretty much wiped out, and I had one squad of Dire Avengers on my rooftop objective (2 points.) I think we may have scored objectives as 3 points in this particular game, while we were playing... I didn't actually find the Battleforce Recon rules until after our engagement.<br />
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This being our first foray into 6th edition, and being a four player game, it took us about 3 hours to finish up. The staff at the game store were more than happy to accommodate us even though they were using tables for an Infinity tournament I failed to notice when scheduling! We tightened up our rules knowledge Wednesday and should be looking good for more games this Saturday. Hope you enjoy the pictures!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-76467464562044322522013-03-29T22:51:00.000-04:002013-04-07T10:36:50.972-04:00Army Lists For 500 pt Meetup<div class="separator" style="clear: both; text-align: center;">
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Just posting the Eldar and Tyranid lists we'll be using tomorrow... pictures will be on the way!<br />
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<h3>
Eldar - 497 points</h3>
<b>Farseer</b> - Doom, Guide, Spirit Stones (120 points)<br />
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<b>Dire Avengers</b> x5 (60 points)<br />
<b>Dire Avengers</b> x5 (60 points)<br />
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<b>Swooping Hawks</b> x5 - Exarch Upgrade, Skyleap (132 points) <br />
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<b>Wraithlord</b> - Wraithsword, Eldar Missile Launcher (125)<br />
Models - 17<br />
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<h3>
Tyranids - 498 points<b> </b></h3>
<b>Hive Tyrant</b> - Stranglethorn Cannon (190 points)<br />
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<b>Genestealers</b> x8 (112 points)<br />
<b>Genestealers</b> x8 (112 points)<br />
<b>Hormagaunts</b> x14 (84 points)<br />
Models - 31</blockquote>
Something tells me this will be an uphill battle for the Eldar, but Znijurru should have a great time tearing us up limb from limb... Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-79733689714159033722013-03-26T12:26:00.000-04:002013-03-26T12:26:06.301-04:00Keeping 40k Relevant<div class="separator" style="clear: both; text-align: center;">
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I technically started getting into the GW hobby in 1999, during I believe 40k's 2nd/3rd edition, and Fantasy's 5th edition. I've visited Games Workshop stores a lot, known a lot of employees, and I've watched how the game has grown and changed as both players get older and the company's business scheme has changed. In my own life, 40k was never the huge main hobby, but one of several, like D&D, online gaming, music, and writing. I still love the premise of the game though, and the miniatures. I've put a lot of time into them, and had some fun experiences. The problem is, the 40k game just seems so... disorganized right now.<br />
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One of the main problems I've always had with Games Workshop (and from the posts on the internet, most other people have had this problem, too) is the horrendous short-term-burst selling approach. On the outside, it would appear that the games and community are great. Free, well painted tables to game on, hobby bars (sometimes with communal paints,) and an abundance of players <i>just like you</i>, looking to play a game. Until the guy in the red (or black, or whatever color they'll use next) shirt comes up to you and gives you the pitch.<br />
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I don't mind sales pitches. I don't mind meeting employees, getting their advice, talking about the hobby, or whatever. What I do mind is the odd coincidences that tend to happen afterwards. For example, not buying anything? Well, sorry, we may have to use these tables for our these guys who have armies way larger than yours or bought something today. Have you hinted that you have a bit of money? Well, let me harass you during your entire experience here in an attempt to convince you that you <i>need</i> a 40 dollar box of plastic.<br />
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I'm a somewhat competitive player. I'm not the type (anymore) who will sit around with a game playing out endless scenarios to try and get better at it... but I do like the idea of tournaments. I guess part of it is the simplicity of having some other guy pair you up at a table against someone you don't know, getting a game in against someone whose strategies you have no clue on, and the slight possibility of that person being cool enough to want to talk to after the game. I'm not in it for the prize (unless it's Magic: the Gathering.) Hobby games are more of a fun experience to me.<br />
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Games Workshop seems to have, for several years, completely turned away from catering to a casual player. 6th edition moves heavily towards the release of new "flyers," arial gunships and the like, which can go up to $75 a pop. The standard tournament level seems to be 1850 or 2000 points, which is an absurd investment of $500-700 (hugely variable for some armies, and where you get the minis from) to play in such an event. Oh, and if you're not playing in the event, remember, those tables are going to be needed for those who are...<br />
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Our own 40k community has been shuffled around quite a bit. I mentioned last post that the Glen Burnie Battle Bunker closed down, and Dropzone Games opened in its place, but that place is filled with essentially the same crowd that it was before, high-points-level very competitive players, and it's even run by former GW employees. Places like Dream Wizards in Rockville are too far away, other stores don't have adequate tables or terrain most of the time. Sometimes, it's hard to know where the caravan of players has travelled to on this particular week.<br />
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Of course, you don't have to play the GW way. I am moving towards getting my horrendous amount of play-time down (no more 3+ hour games that become downright exhausting.) I want 40k to be a hobby I can enjoy like my other games. I can get through a game of Smallworld in less than 2 hours every time; Same with Cryptozoic's Wizard Battle game, and M:tG, and WOWTCG, and just about everything else out there. I feel Games Workshop's strongest future competitor is Infinity, which can be played (from what I hear) in a very small amount of time. While Infinity seems interesting to me, I want to work to make my existing 40k collection into something fun and usable.<br />
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I also want other people to enjoy it too. The game seems like no fun when you're trapped into what can become an entire day of standing around a board of army men. We've tried to break up the monotony with smoke breaks, food, and beer, and it helps... but the real thing that makes the game fun is actually, you know, <i>wrapping it up</i>. It also gives the opportunity to decide if you want some more games, before you get burned out on a single drawn-out battle.<br />
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What does this mean for me? Well, even though I'd like to buy more sweet dudes that will sit un-primed, I want to mainly focus on 500 point games to learn the basics concretely in 6th edition. It also gives me much more incentive to paint, as 500 points isn't a lofty goal for a painted army. If I want to check out something new, 500 points is only (usually) very close to a battleforce box and a HQ! I want to forge a new group of 40k players who don't take this game so damned seriously and just want to have a quick bit of semi-competitive fun. <b>This game doesn't have to be a wallet blowout followed by years of regret. </b>I hope to play and meet with some people soon who don't treat the hobby like this, and instead take time to maybe personalize and try out a small force before committing to the monstrosity that the game <i>can</i> become.<br />
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I've created a Facebook group here to meet up and play, and discuss more easily. This is for the Baltimore, MD area (DC/NOVA/PA too I guess.)<br />
<a href="https://www.facebook.com/groups/532076480176349/">https://www.facebook.com/groups/532076480176349/</a><br />
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The intricacies of playing at 500 points regularly will surely have to be worked out as we go... but at least we'll be getting use out of armies collecting dust, and providing the blog with great pictures in the process!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com4tag:blogger.com,1999:blog-8752210916640976400.post-18402953743430814672013-03-23T14:33:00.000-04:002013-03-23T14:33:52.038-04:00Random Review: Dropzone Games<div class="separator" style="clear: both; text-align: center;">
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So, the Games Workshop Battle Bunker (and headquarters) in Glen Burnie closed down a while ago. It was alright place, a bit out of the way really. The selling point was the tables; The Battle Bunker (and the current one in Bowie, MD) was loaded with Realm of Battle boards painted to a high standard, with well painted official GW terrain. The downside was that you had to deal with Games Workshop's selling approach from a number of employees and well, the place was pretty much restricted to Games Workshop products. The place also seemed to attract a certain crowd that I'm sure you've seen on the internet -- people who are just downright CRAZY about tournament caliber, large 40k games (1850+.) When I heard that the store was bought out and turned into a Wargaming store, well, it sounded like it could be great. Especially if it was anything like what I saw from Miniwargaming's Youtube videos... which many wargaming stores should be looking at!<br />
<a name='more'></a>So what's different about Dropzone? Well, I took a look at a few pictures on the facebook and the place seemed nice and seemed to have a number of pieces of well painted terrain to game on. Cool -- that's pretty much what I wanted out of the old bunker.<br />
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The storefront looks alright. I will say, I do have experience in merchandising. My grandmother worked in merchandising for various toy companies, candy, grocery, all sorts of stuff -- and I went with her all of the time while she was working. Saw what was done, and kind of understand why it was done... maybe not in a corporate-trained or college-trained sense, but in a practical way. I took a few merchandising jobs out of high school myself. Given this, I'm pretty critical of shop layouts that I dislike or think are stupid, and product placement to the same degree. It's been a long while since I've had to work in the crazy retail world, but it still stings me to see crappy shelf and/or store layouts. And that of course is the case here. Some sort of trained OCD annoyance.<br />
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Merchandising seems to be a mess. I have one area of the wall that's stuffed to the brim with miniatures so tightly the blisters are overlapping, and then I have blank space on the wall near it. The ranges supported seemed hard to browse and rather incomplete. They did have a few neat items from Mantic Games, and some stuff I'd never seen before... but not in an area that really grabbed my attention. Games that seem tucked away in a corner are not the games I want to try to play. Usually because everyone else has noticed they're tucked in a corner as well, and wonders if they'll ever get the chance to play the damn thing with even one other player.<br />
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I ran into one employee very quickly playing a Privateer Press game with unpainted models on a pretty odd looking board... not like the ones I had expected from the view of this picture they've posted of their store. He was pretty informative in explaining what the store does. They are definitely into mini wargaming here. There are magic cards, but uh, the three binders stacked weirdly on a non-fitting shelf, and a handful of boosters hardly qualifies as a magic shop. I think Alliance Comics had more going on than that. There's no RPGs or boardgames really, just a bunch of minis systems.<br />
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So, as you guess, they have glass cases, and they are filled with some brilliantly painted miniatures! But there are also some weirdly painted miniatures as well... and then there's a glass case with a piece of terrain on top of it that looks half-finished, with a few primed rare? miniatures in it with jewelery price tags. At this point, I'm a bit boggled. Hadn't this place been here for at least six months or something? What is this stuff? Shouldn't some of this stuff be in the back, under a table, out of the way, maybe not on top of this 1/8th filled glass case with miniatures you want to sell me?<br />
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I came with a camera since I was hoping after seeing a few pictures like these that I'd be able to snap some great shots of people's well painted armies playing on some great terrain being made specifically for the 40k event they were having. Well, while these pieces are great uniform terrain pieces that are very balanced for 40k, in person they looked like they were given a few quick sprays from quickly cut balsa and that was that. Lighting can make a hell of a difference. I was a bit disappointed to see that the tables in the back looked pretty weird, like this...<br />
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Contrasting yellow, red, green, and I think maybe even blue primary colored tables were a bit odd on the eyes. I liked seeing the Bunker's take on a death world, a desert planet, or an ice world. But these seemed more like what I'd find if I wanted to play on a 4x6 children's foam floor mat or something. As I walk around, I see that many armies aren't painted, or are just painted really... oddly. Walking through the GT I get the glances of many players who look at me as if I am intruding on their game, so I move on and don't pry. I play magic, I know tournaments get tense, and it's not always appreciated to have someone watching over your shoulder. At this point, I'm not really in the mood to take pictures of these crazy colored tables anyway... so I move on. (Luckily Dropzone threw up some pictures of their tables and you can check out all the pictures of their store and events on Facebook.)<br />
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Then I realize I've finally found the back of the store. They've recently expanded and I guess they are doing construction. A large amount of the back of the store is empty space, with a bunch of product racks closed up in office rooms with odd glass windows... as if maybe in the future you could have a private game in a special interrogation room. There is, however, a pretty sweet spraypaint area built in. Big plus for this, as not everyone has access to a climate controlled warehouse -- and it's WAY better to spray in a sealed environment. Well, not health-wise, but for the spray, you know.<br />
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This store has a lot of hobby tables... even more than I thought it would from the pictures they've posted. Pretty fair amount of people using them, too! Hobby tables were never my thing; I bought all of my paints and tools and have a desk myself. I guess you get to socialize, but that usually distracts me from painting. I'd say some gamers would find themselves pretty pleased that this place will rarely ever run out of hobby space. I decided to take a glance around and see if there was anything unique I should buy while I'm here, at which point employee man offers to help me again (hey, I remember this from GW!) So I'm thinking, hey, I'll listen to a pitch if he can give me a good one.<br />
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"Hey, now I know stores usually don't offer discounts, but do you guys offer any sort of 10% or 20% off GW?" I know I can get GW products online, secondhand through Craigslist or friends, or even at some brick and mortar stores that have buyer incentive programs for the entire shop. This is kind of a test. <b>Sell me on your shop.</b> The response? Something along the lines of 'you pay extra for this <i>community</i>, this <i>space</i>.' These words I felt were most emphasized here. A few thoughts crossed my mind... like the fact that there are other places with community, space, and today's probably not the best day for a fun <i>community welcoming experience</i>. Maybe some other day. But then I remembered that after I had told him I played pretty much every game, he told me, Znijurru and our fellow wargaming buddy to make sure not to bump into any tables or touch people's models or something. <i>What the fuck even happened here? You just went full on Games Workshop, buddy, and I was hoping for an experience a bit better than that. Then again, I do look a certain way that people usually associate with uncouth persons... but the reality is that I have fucking Crohn's disease and don't give a shit enough to shave. Alright, maybe I don't shave because it makes me look more like a wizard.</i> <i>Either way, I don't think I'll be bumping into any tables, even though the construction and weight should be enough to handle my skinny ass falling into them.</i> <i>And if I did fall, you should probably call an ambulance instead of worrying about your army men.</i><br />
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Will I never go here again? It's plausible. Building takes a lot of time and effort and enthusiasm and they threw together a moderate sized event with commonly accepted balanced terrain. Better snack and drink selection than the bunker. Definitely seems like a good competitive environment with players who have excellent concentration and perception skills (trust me, it pays to pay attention to your surroundings like a hawk because assholes will steal from you anywhere these days. Lessons learned from Magic. And in 40k, you need to watch out for your opponent being a dick and taking extra movement, or extra dice, or whatever.) If I ever get into 40k tournaments in this scale, I'll probably have to hit this on the regular around here. I don't play 40k at those points levels though, where flyers get<i> insane</i>. Probably not my crowd from the amount of $75 flying stems I found in the back.<br />
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Overall, the impression I got was that this shop seemed more like co-operative wargaming club efforts I have heard about in York, PA and other areas. It didn't feel like <b>THE</b> Games Workshop store, but it didn't feel too much like <i>any store</i>, either. It did have a community atmosphere, but it was<i> their community</i>, not really <b>a</b> community. That's fine though. I just hope they don't kick me out for playing on the tables and buying nothing more than some snacks. Or ripping on them in this blog post.Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-59198496786968119312012-09-19T15:35:00.002-04:002012-09-19T15:37:00.320-04:00Rock Out With Your (Swooping) Hawk Out!<div class="separator" style="clear: both; text-align: center;">
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Sheesh - looking back, it's hard for me to believe that it's been over a year since I last talked about getting some Swooping Hawks for my Eldar army. Thanks to a recent eBay acquisition, and a local game store purchase, I now have <i>sixteen</i> hawks, and boy have they changed in the sixth edition environment.<br />
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<a name='more'></a>A little background for the unaware: Swooping Hawks are largely regarded as one of the worst units in the Eldar codex, especially for tournament play. They are high in cost, with expensive upgrades, equipped with basic wargear that doesn't quite make sense, and they can't hold objectives. There's plenty to dislike, and even when used with finesse by "top tier tournament players" (if you believe that sort of thing exists) they are typically doomed to fail.<br />
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Still, Swooping Hawks have some things going for them. They are one of the few (possibly the only?) unit in the game that can return to reserves and re-deploy. In doing this, they put down a large, bolter-strength and AP blast template anywhere they want. The power is used in the movement phase to withdraw -- so although you sacrifice them being able to interact with the board most of the time, they will essentially be invincible, seemingly soaring higher than flyers.<br />
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Swooping hawks have wings for extended movement and a standard rifle that fires twice as far as a Shuriken Catapault. They can do well to out-range Imperial Guard (or equivalent, toughness 3 infantry) and then shoot them to bits. In addition, Haywire Grenades and the Intercept upgrade allow the squad to take down tanks. The squad also fits in the Fast Attack slot, although it will act more like a Heavy Support unit at times. Heavy Support is a very sought-after addition to any Eldar list and an army will probably have their slots filled, so not contending for slots is good.<br />
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Sixth edition has brought along some interesting changes. All tanks are much more fragile now, and Swooping Hawks exploit this much better with beneficial changes to Haywire Grenades. But in general, players are seeing that tanks are becoming less fragile and are taking more foot infantry, which Swooping Hawks happen to be good at dealing with, too! Reserves (and reserves bonuses) are also easier to get -- your Hawks will deploy FAR more than they did in fifth edition, and you won't even necessarily have to take an Autarch.<br />
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Play your cards right, and you may be able to leave them in the game towards the end; With a high movement range they can hopefully pull squads off of objectives or contest very well. Can you imagine trying to get "Slay the Warlord" versus an army led by Baharroth? The Hawk tactics are all about denial, not necessarily impacting the board. In "Purge the Alien" and "The Scouring," you can make sure the Hawks never yield their victory points to your opponent simply by keeping them off of the board, but still have them contribute to the battle. I wish more things in 40k did this. <br />
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Let's not forget, though, that they look great and anything with little bits like feathers or gems is usually fun to paint and yields great results. All of the models, old and new, are in very dynamic poses and are sure to turn heads in public. That is reason enough to try this completely crazy beginning of a list:<br />
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Phoenix Lord Baharroth, Cry of the Wind</blockquote>
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Swooping Hawks x5, Exarch with Skyleap - 132 pts </blockquote>
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Swooping Hawks x5, Exarch with Skyleap - 132 pts </blockquote>
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Swooping Hawks x5, Exarch with Skyleap - 132 pts </blockquote>
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No idea what the troop basis is going to be yet, probably Avengers or Storm Guardians in Wave Serpents, or maybe a Wraithstar since Wraithguard are cheaper now. Maybe I'll use some Dark Eldar allies to get some Scourges. Nevertheless, I'm going to be working with the Hawks a lot more in the near future and will post some 40k battle reports for you guys soon!<br />
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Have questions/comments about Swooping Hawks? Post them! I check my comments regularly.Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-8752210916640976400.post-64519014650720306482012-08-29T22:58:00.004-04:002012-08-29T22:58:55.086-04:00Mordheim Battle Report - Marienburg vs. Skaven<div class="separator" style="clear: both; text-align: center;">
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With all of the hype of the 6th edition box set soon to by dying down (the first packages will be arriving in just a few days after this posting,) I wanted to play some Mordheim. So, Znijurru and I formed new warbands and played a starter game...<br /><br />
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<tr><td class="tr-caption" style="text-align: center;">Marienburg Mercenaries</td></tr>
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A quick primer on our armies. I'm playing Marienburg, and I have an abundance of coin to re-buy whatever poor chaps die on this expedition. As it would turn out, a lot do die. You may notice a new addition to the ranks; I didn't feel it necessary to do a painting post on him since those generate such little interest. So here I am trying a battle report...<br />
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From left to right -- Swordsman, Halfling Cook, Champion, Youngblood, Captain, Youngblood, Champion, Warlock, Elf Ranger, and Swordsman. Yeah, I start the game with upkeep 40gc, but the hired swords are essential and amazing early on. I have 155gc stored. Models are armed WYSIWYG (What you see is what you get.)<br />
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<tr><td class="tr-caption" style="text-align: center;">Skaven</td></tr>
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Zni's skaven are armed to the teeth with slings and clubs, but some of them also have spears. The assassin adept (leader) carries Weeping Blades, and the Sorcerer has a Warplock Pistol. If you don't know much about Mordheim, know this -- Skaven are really powerful. They have access to more heroes (which in turn means more gold generation) and also ridiculously powerful ranged weapons... in the form of slings. This is why nearly everyone here is armed with a sling.<br />
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Our mission is skirmish, where the situation re-enacts two warbands coming across eachother in the ruins of Mordheim. The first warband to get routed loses. Bonus experience comes from slaying enemies. <br />
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My deployment. My halfling and elf are located higher up in a building, taking advantage of a building that can see most of the field. My warriors are divided into two groups, but are close by in case it's needed.<br />
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Zni deploys all of her rats in a corner of the board in hiding. Seeing that they aren't likely to split up, I'm going to have to do some adjusting...<br />
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Here's an overview of the entire board, before we start the game. I think Zni wins the roll to go first, judging by the pictures. I can't remember. Maybe I should keep more detailed notes for this stuff.<br />
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Zni runs forward with her warband en masse, poking out into an uncovered area...<br />
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On my turn, Lardo (the halfling) and Yriel (who is having some trouble climbing) fire some arrows into the crowd of rats,<i> stunning</i> the sorcerer.<br />
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I also start moving my guys towards the rats. I know she can hit me with slings next turn, so I move my guys in to become meat shields...<br />
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Zni's movement leads to her breaking off her warband into two smaller sections. The one up top is all verminkin with slings and clubs, and the bottom is all of the heroes, minus the sorceror who is now lagging behind (only <i>knocked down</i> now.) I'm thinking this is great for me, as I'm not taking nearly as much sling hate as I thought, thanks to all of her run moves. No casualties this turn!<br />
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Figuring I won't have the range to charge them, I hold back and maneuver to try and put as much padding between my captain and the enemy. Hopefully I'll get lucky with the dice -- but nope. Warlock fails his spell, all of the shooting goes haywire, resulting in only a <i>knocked down</i> night runner. I planned poorly and now I was out in the open about to face a brutal return sling volley.<br />
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Zni's turn. A lonely Eshin Sorceror gets up from his dirt nap, ready to rejoin the fight.<br />
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Zni's night runner gets back up and stumbles forward, while the assassin adept moves as well. A night runner and two black skaven stand back ready to throw slings, and I suddenly realize that all four verminkin have stood still as well, and are in range to fire. Two swordsmen die, as well as a champion and my captain! Man, what a tactical blunder this was. Slings are just too much.<br />
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The turn passes to me and I'm forced to take a rout test with my surviving champion, who rolls an 8 and fails. Marienburgers lose! Due to the monumental blunder we agree to let this one go "off the record" for a campaign -- neither of us felt like going through the experience and exploration process just then, and I had lost by a pretty wide margin. I'll have to plan more carefully next time to avoid getting killed in the open streets.<br />
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Did you enjoy this battle report? Comment and say so! This is my first attempt at something like this, so let me know if you want more! As always, thanks for reading!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0